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  2. Exit, Voice, and Loyalty - Wikipedia

    en.wikipedia.org/wiki/Exit,_Voice,_and_Loyalty

    The Exit, Voice and Loyalty model states that members of an organization, whether a business, a nation or any other form of human grouping, have essentially two possible responses when they perceive that the organization is demonstrating a decrease in quality or benefit to the member: they can exit (withdraw from the relationship); or, they can voice (attempt to repair or improve the ...

  3. Business communication - Wikipedia

    en.wikipedia.org/wiki/Business_communication

    Business communication is the act of information being exchanged between two-parties or more for the purpose, functions, goals, or commercial activities of an organization. [1] Communication in business can be internal which is employee-to-superior or peer-to-peer, overall it is organizational communication.

  4. Communications management - Wikipedia

    en.wikipedia.org/wiki/Communications_management

    Communication as defined by Merriam Webster Dictionary, [14] is a process by which information is exchanged between individuals through a common system of symbols, signs of behavior. On the other hand, management is the act of getting people together to accomplish desired goals and objectives using available resources efficiently and ...

  5. Workplace communication - Wikipedia

    en.wikipedia.org/wiki/Workplace_communication

    Workplace communication is the process of communicating and exchanging information (both verbal and non-verbal) between one person/group and another person/group within an organization. It includes e-mails, text messages, notes, calls, etc. [ 1 ] Effective communication is critical in getting the job done, as well as building a sense of trust ...

  6. Exit, Voice, and Loyalty Model - Wikipedia

    en.wikipedia.org/wiki/Exit,_Voice,_and_Loyalty_Model

    The Exit, Voice, Loyalty (EVL) model [1] or Exit, Voice, Loyalty, Neglect (EVLN) is used in the fields of comparative politics and organizational behavior. It is an extensive form game used to model interactions typically involving negative changes to one player's environment by another player. [ 1 ]

  7. Human communication - Wikipedia

    en.wikipedia.org/wiki/Human_communication

    Human communication can be defined as any Shared Symbolic Interaction. [6]Shared, because each communication process also requires a system of signification (the Code) as its necessary condition, and if the encoding is not known to all those who are involved in the communication process, there is no understanding and therefore fails the same notification.

  8. Subject-oriented business process management - Wikipedia

    en.wikipedia.org/wiki/Subject-oriented_business...

    A simple S-BPM model of a business process (quiz): internal behaviour of a subject. The basic concepts can be explained with the help of a simple example, the process of doing a quiz. This includes all elements of S-BPM: two subjects (person who asks, person who answers), three messages/objects (question, answer to question, and feedback, if ...

  9. Exit criteria - Wikipedia

    en.wikipedia.org/wiki/Exit_criteria

    The term exit criteria is often used in research and development, but it could be applicable to any field where business process reengineering is (or could be) applied. The benefits of business process re-engineering — including the use of terms such as this one — could include: understanding goals clearly; using language (and data) carefully when talking about (or measuring) methods for ...

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