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  2. Cel shading - Wikipedia

    en.wikipedia.org/wiki/Cel_shading

    Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3D computer graphics appear to be flat by using less shading color instead of a shade gradient or tints and shades. A cel shader is often used to mimic the style of a comic book or cartoon and/or give the render a characteristic paper-like texture. [1]

  3. Non-photorealistic rendering - Wikipedia

    en.wikipedia.org/wiki/Non-photorealistic_rendering

    Cartoon rendering, also called cel shading or toon shading, is a non-photorealistic rendering technique used to give 3D computer graphics a flat, cartoon-like appearance. Its defining feature is the use of distinct shading colors rather than smooth gradients, producing a look reminiscent of comic books or animated films.

  4. List of common shading algorithms - Wikipedia

    en.wikipedia.org/wiki/List_of_common_shading...

    Download as PDF; Printable version; In other projects ... video games, movies or technical illustrations, and include: Cel shading; Gooch shading; See also

  5. List of cel-shaded video games - Wikipedia

    en.wikipedia.org/wiki/List_of_cel-shaded_video_games

    Download as PDF; Printable version; In other projects ... This is a list of video games that use the technique of cel shading, organized alphabetically by name ...

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  7. Cel - Wikipedia

    en.wikipedia.org/wiki/Cel

    Cel shading, a non-photorealistic rendering method of computer graphics to give it a feeling that it is drawn on a cel; Traditional animation: information about the process of using cels to produce animation and has a section about cels and xerography, APT, etc.

  8. Musk's X ineffective against surge in US election ... - AOL

    www.aol.com/news/musks-x-ineffective-against...

    (Reuters) -The crowd-sourced fact-checking feature of Elon Musk's X, Community Notes, is not countering false claims about the U.S. election, the Center for Countering Digital Hate (CCDH) said in ...

  9. Computer graphics lighting - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics_lighting

    Flat shading is a simple shading model with a uniform application of lighting and color per polygon. [32] The color and normal of one vertex is used to calculate the shading of the entire polygon. [18] Flat shading is inexpensive, as lighting for each polygon only needs to be calculated once per render. [32]