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A representation of a spacesuit from The Adventures of Tintin comic Explorers on the Moon with a basic cel shader (also known as a toon shader) and border detection Graphics complex of a seashell with toon shading modeled in Mathematica 13.1. Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3D computer ...
Note: These franchise(s) below have significant numbers of titles with cel-shaded graphics. Atelier (Multi-decade JRPG & crafting hybrid series, started in 1997) Dragon Quest (Multi-decade franchise with JRPGs & other genres, started in 1986. Cel-shaded graphics approximately first seen in Dragon Quest VIII: Journey of the Cursed King (2004).)
Cartoon rendering, also called cel shading or toon shading, is a non-photorealistic rendering technique used to give 3D computer graphics a flat, cartoon-like appearance. Its defining feature is the use of distinct shading colors rather than smooth gradients, producing a look reminiscent of comic books or animated films.
The transparent quality of the cel allows for each character or object in a frame to be animated on different cels, as the cel of one character can be seen underneath the cel of another; and the opaque background will be seen beneath all of the cels. Disney experienced a setback to its ink-and-paint department due to World War II.
Pages in category "Video games with cel-shaded animation" The following 200 pages are in this category, out of approximately 338 total. This list may not reflect recent changes .
Video games with cel-shaded animation (1 C, 338 P) Pages in category "Cel-shaded animation" The following 14 pages are in this category, out of 14 total.
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A cel, short for celluloid, is a transparent sheet on which objects are drawn or painted for traditional, hand-drawn animation. Actual celluloid (consisting of cellulose nitrate and camphor) was used during the first half of the 20th century. Since it was flammable and dimensionally unstable, celluloid was largely replaced by cellulose acetate.