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These are educational video games intended for children between the ages of 3 and 17. While most of these games have an EC (Early Childhood) rating according to the ESRB, some of these games have a K-A/E (Everyone) rating.
This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...
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Baby Boomer (video game) Baby Pac-Man; Baby T-Rex; Balloon Kid; Barney's Hide & Seek Game; Bart Simpson's Escape from Camp Deadly; Beacon Pines; Bebe's Kids (video game) Ben's Game; Bible Adventures; Big Brain Wolf; The Binding of Isaac (video game) The Binding of Isaac: Rebirth; Bio Miracle Bokutte Upa; Bird Mother; Boku no Natsuyasumi; Boku ...
Early Learning House [1] or simply the House Series is a collection of four main educational video games and two compilations for the Windows and Macintosh platforms, developed by Theatrix Interactive, Inc. and published by Edmark software. Each different game focuses on a particular major learning category with selectable skill settings for ...
Torus Games Pty. Ltd. Little Orbit, LLC Kung Fu Panda: Showdown of Legendary Legends: 2015 [132] PlayStation 4 PlayStation 3 Xbox 360 Xbox One Wii U Windows Nintendo 3DS: Vicious Cycle Software, Inc. Little Orbit, LLC Shrek Sugar Fever: 2017 [133] iOS, Android: Genera Games S.A. Genera Games S.A. Dreamworks Universe of Legends [134] 2019 iOS ...
Early Childhood (EC) 1994–2018 [19] [52] This rating denoted content which is aimed towards a preschool audience. Games with the rating do not contain content that parents would find objectionable to this audience. [22] [47] The EC rating was retired in 2018 due to underuse; such content today would receive an E rating. [52]
Educational software, as the name implies, are a subset of educational games which attempt to teach the user using the game as a vehicle. Most of these types of games target young user from the ages of about three years to mid-teens; past the mid-teens, subjects become so complex (e.g. Calculus) that teaching via a game may be impractical.