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In 1998, Schelter obtained permission to release Maxima as open-source software under the GNU General Public license and the source code was released later that year. Since his death in 2001, a group of Maxima enthusiasts have continued to provide technical support.
W3Schools is a freemium educational website for learning coding online. [1] [2] Initially released in 1998, it derives its name from the World Wide Web but is not affiliated with the W3 Consortium. [3] [4] [unreliable source] W3Schools offers courses covering many aspects of web development. [5] W3Schools also publishes free HTML templates.
Cool Math Games (branded as Coolmath Games) [a] is an online web portal that hosts HTML and Flash web browser games targeted at children and young adults. Cool Math Games is operated by Coolmath LLC and first went online in 1997 with the slogan: "Where logic & thinking meets fun & games.".
HTML editors that support What You See Is What You Get paradigm provide a user interface similar to a word processor for creating HTML documents, as an alternative to manual coding. [1] Achieving true WYSIWYG however is not always possible.
Initially code-named "Cougar", [18] HTML 4.0 adopted many browser-specific element types and attributes, but also sought to phase out Netscape's visual markup features by marking them as deprecated in favor of style sheets. HTML 4 is an SGML application conforming to ISO 8879 – SGML. [20] April 24, 1998
Mathematical Markup Language (MathML) is a mathematical markup language, an application of XML for describing mathematical notations and capturing both its structure and content.
The form comes with two worksheets, one to calculate exemptions, and another to calculate the effects of other income (second job, spouse's job). The bottom number in each worksheet is used to fill out two if the lines in the main W4 form. The main form is filed with the employer, and the worksheets are discarded or held by the employee.
Word problem from the Līlāvatī (12th century), with its English translation and solution. In science education, a word problem is a mathematical exercise (such as in a textbook, worksheet, or exam) where significant background information on the problem is presented in ordinary language rather than in mathematical notation.