enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Overshoot (signal) - Wikipedia

    en.wikipedia.org/wiki/Overshoot_(signal)

    In control theory, overshoot refers to an output exceeding its final, steady-state value. [2] For a step input, the percentage overshoot (PO) is the maximum value minus the step value divided by the step value. In the case of the unit step, the overshoot is just the maximum value of the step

  3. Damping - Wikipedia

    en.wikipedia.org/wiki/Damping

    In control theory, overshoot refers to an output exceeding its final, steady-state value. [13] For a step input, the percentage overshoot (PO) is the maximum value minus the step value divided by the step value. In the case of the unit step, the overshoot is just the maximum value of the step response minus one.

  4. Control theory - Wikipedia

    en.wikipedia.org/wiki/Control_theory

    The process of determining the equations that govern the model's dynamics is called system identification. This can be done off-line: for example, executing a series of measures from which to calculate an approximated mathematical model, typically its transfer function or matrix.

  5. Closed-loop transfer function - Wikipedia

    en.wikipedia.org/wiki/Closed-loop_transfer_function

    The closed-loop transfer function is measured at the output. The output signal can be calculated from the closed-loop transfer function and the input signal. Signals may be waveforms, images, or other types of data streams.

  6. Logarithmic decrement - Wikipedia

    en.wikipedia.org/wiki/Logarithmic_decrement

    The logarithmic decrement can be obtained e.g. as ln(x 1 /x 3).Logarithmic decrement, , is used to find the damping ratio of an underdamped system in the time domain.. The method of logarithmic decrement becomes less and less precise as the damping ratio increases past about 0.5; it does not apply at all for a damping ratio greater than 1.0 because the system is overdamped.

  7. Play free online Puzzle games and chat with others in real-time and with NO downloads and NOTHING to install.

  8. Settling time - Wikipedia

    en.wikipedia.org/wiki/Settling_time

    Tay, Mareels and Moore (1998) defined settling time as "the time required for the response curve to reach and stay within a range of certain percentage (usually 5% or 2%) of the final value." [ 2 ] Mathematical detail

  9. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.