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  2. Recognition-by-components theory - Wikipedia

    en.wikipedia.org/wiki/Recognition-by-components...

    The recognition-by-components theory suggests that there are fewer than 36 geons which are combined to create the objects we see in day-to-day life. [3] For example, when looking at a mug we break it down into two components – "cylinder" and "handle". This also works for more complex objects, which in turn are made up of a larger number of geons.

  3. Object recognition (cognitive science) - Wikipedia

    en.wikipedia.org/wiki/Object_recognition...

    Visual object recognition refers to the ability to identify the objects in view based on visual input. One important signature of visual object recognition is "object invariance", or the ability to identify objects across changes in the detailed context in which objects are viewed, including changes in illumination, object pose, and background context.

  4. Feature integration theory - Wikipedia

    en.wikipedia.org/wiki/Feature_integration_theory

    The feature integration theory provides explanation for illusory conjunctions; because features exist independently of one another during early processing and are not associated with a specific object, they can easily be incorrectly combined both in laboratory settings, as well as in real life situations.

  5. Pandemonium architecture - Wikipedia

    en.wikipedia.org/wiki/Pandemonium_architecture

    Pandemonium architecture is a theory in cognitive science that describes how visual images are processed by the brain. It has applications in artificial intelligence and pattern recognition. The theory was developed by the artificial intelligence pioneer Oliver Selfridge in 1959. It describes the process of object recognition as the exchange of ...

  6. Outline of object recognition - Wikipedia

    en.wikipedia.org/wiki/Outline_of_object_recognition

    Object recognition – technology in the field of computer vision for finding and identifying objects in an image or video sequence. Humans recognize a multitude of objects in images with little effort, despite the fact that the image of the objects may vary somewhat in different view points, in many different sizes and scales or even when they are translated or rotated.

  7. Context effect - Wikipedia

    en.wikipedia.org/wiki/Context_effect

    "THE CAT" is a classic example of context effect. We have little trouble reading "H" and "A" in their appropriate contexts, even though they take on the same form in each word . A context effect is an aspect of cognitive psychology that describes the influence of environmental factors on one's perception of a stimulus. [ 1 ]

  8. Geon (psychology) - Wikipedia

    en.wikipedia.org/wiki/Geon_(psychology)

    Geons are the simple 2D or 3D forms such as cylinders, bricks, wedges, cones, circles and rectangles corresponding to the simple parts of an object in Biederman's recognition-by-components theory. [1] The theory proposes that the visual input is matched against structural representations of objects in the brain.

  9. Form perception - Wikipedia

    en.wikipedia.org/wiki/Form_perception

    Form perception is the recognition of visual elements of objects, specifically those to do with shapes, patterns and previously identified important characteristics. An object is perceived by the retina as a two-dimensional image, [1] but the image can vary for the same object in terms of the context with which it is viewed, the apparent size of the object, the angle from which it is viewed ...