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However, an equals sign, a number 8, a capital letter B or a capital letter X are also used to indicate normal eyes, widened eyes, those with glasses or those with crinkled eyes, respectively. Symbols for the mouth vary, e.g. ")" for a smiley face or "(" for a sad face. One can also add a "}" after the mouth character to indicate a beard.
Due to the randomized nature of gacha games, many original gachas are often strategy games or feature elements of strong strategy considerations, encouraging the player to improvise their own solution to problems while also being attentive about new additions to the roster of obtainable characters/items that can add more flexibility to a player's strategy in late/post-game modes such as boss ...
Gacha games are video games that implement the gashapon mechanic. Gashapon is a type of a Japanese vending machine in which people insert a coin to acquire a random toy capsule. In gacha games, players pay virtual currency (bought with real money or acquired in-game) to acquire random game characters or pieces of equipment of varying rarity and ...
Orz (other forms include: Or2, on_, OTZ, OTL, STO, JTO, [61] _no, _冂 [62] and 囧 rz [60]) is an emoticon representing a kneeling or bowing person (the Japanese version of which is called dogeza), with the "o" being the head, the "r" being the arms and part of the body, and the "z" being part of the body and the legs.
Linguist Ilaria Moschini suggests this is partly due to the kawaii ('cuteness') aesthetic of kaomoji. [5] These emoticons are usually found in a format similar to (*_*) . The asterisks indicate the eyes; the central character, commonly an underscore , the mouth; and the parentheses, the outline of the face.
Gacha game, video games that are monetized via a concept that is similar to gashapon. Comparable to loot boxes; Gācha, an administrative district in Bangladesh; Gacha Gacha, a Japanese shōnen manga by Hiroyuki Tamakoshi which ran from 2002–2007; Gatcha Gacha, a Japanese shōjo manga by Yutaka Tachibana which ran from 2001–2008
An Italian study published in 2008 analyzed the positions of the 50 soft-tissue landmarks of the faces of 324 white Northern Italian adolescent boys and girls to compare the features of a group of 93 "beautiful" individuals selected by a commercial casting agency with those of a reference group with normal dentofacial dimensions and proportions.
Gackt, a Japanese singer-songwriter, is considered to be one of the living manifestations of the Bishōnen phenomenon. [1] [2]Bishōnen (美少年, IPA: [bʲiɕo̞ꜜːnẽ̞ɴ] ⓘ; also transliterated bishounen) is a Japanese term literally meaning "beautiful youth (boy)" and describes an aesthetic that can be found in disparate areas in East Asia: a young man of androgynous beauty.