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The amount of video memory is dependent upon the amount of pre-allocated video memory plus DVMT allocation. DVMT, as its name implies, dynamically allocates system memory for use as video memory to ensure more available resources for 2D/3D graphics performance, e.g. for graphically demanding games.
It is intended to be a mid-level cost solution between shared graphics memory and dedicated graphics memory found on more expensive discrete AGP expansion card. AIMM cards are special memory modules that are used as dedicated video memory (display cache) to store Z-buffering and they usually have 4 MB of 32-bit wide SDRAM. [2]
Video memory was shared with the first 128 KiB of RAM. The exact size of the video memory could be reconfigured by software to meet the needs of the current program. An early hybrid system was the Commodore Amiga which could run as a shared memory system, but would load executable code preferentially into non-shared "fast RAM" if it was available.
Dedicated Graphics Cards Intel TDP Nvidia TDP AMD TDP CPU Model & Frequency Intel IGP Serie Intel Core i7-6700K @ 4.00 GHz Intel HD Graphics 530 91W GTX 1080 180W Radeon R9 Fury 275W Desktop Intel Core i5-6600K @ 3.50 GHz Intel HD Graphics 530 91W GTX 970 145W Radeon R9 Nano 175W Intel Core i7-4790K @ 4.40 GHz Intel HD Graphics 4600 88W GTX 780Ti
Video random-access memory (VRAM) is dedicated computer memory used to store the pixels and other graphics data as a framebuffer to be rendered on a computer monitor. [1] It often uses a different technology than other computer memory, in order to be read quickly for display on a screen.
The processor includes an up to 400 MHz 256-bit core, supporting up to 10.6 GB/s memory bandwidth with DDR2-667 system RAM, up to 224 MB max. video memory through DVMT scheme, 1.6 GPixels/s and 1.6 GTexels/s fill rate, a max. resolution of 2048x1536 for both analog and digital displays, 2 SDVO ports for flat-panels and/or TV-Out via ADD2 cards ...
Intel's i740 was explicitly designed to exploit the new AGP feature set; in fact it was designed to texture only from AGP memory, making PCI versions of the board difficult to implement (local board RAM had to emulate AGP memory.)
The majority of video playback on a computer is controlled by the GPU. Once again, a GPU can be either integrated or dedicated. Video Memory is built-in RAM on the graphics card, which provides it with its own memory, allowing it to run smoothly without taking resources intended for general use by the rest of the computer.