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  2. EverQuest - Wikipedia

    en.wikipedia.org/wiki/EverQuest

    EverQuest is a 3D fantasy-themed massively ... players advance in level, gaining power, prestige, spells, ... The Priest classes are made up of the Cleric, ...

  3. EverQuest expansions - Wikipedia

    en.wikipedia.org/wiki/EverQuest_expansions

    New features include new zones, a new player race known as the "Drakkin", an attainable player level of 75, as well as new spells and alternate advancements. The expansion was added with the aims of making soloing (playing EverQuest alone rather than as part of a larger group) a more viable option. This was done through the addition of a new ...

  4. EverQuest Role-Playing Game - Wikipedia

    en.wikipedia.org/wiki/EverQuest_Role-Playing_Game

    The EverQuest II Player's Guide did not contain rules for magic, though a free download at Sword and Sorcery Studio's website did give basic spells for low-level characters. Almost a year later, on March 1, 2006, the EverQuest II Spell Guide, which included the core rules for magic and a full spell list, was published in PDF form only.

  5. Priest's Spell Compendium - Wikipedia

    en.wikipedia.org/wiki/Priest's_Spell_Compendium

    Priest's Spell Compendium Volume Three was reviewed by the online version of Pyramid on February 18, 2000. [1] The reviewer felt that this volume "wouldn't need a review" if it were merely the last volume in the series, but the appendices "make this a must have volume for anyone who ever wants to play a cleric or specialty priest".

  6. EverQuest II expansions - Wikipedia

    en.wikipedia.org/wiki/EverQuest_II_expansions

    Chains of Eternity is the ninth expansion to EverQuest II. This expansion contains features such as level increases, the Guild level cap raised to 95, Player level cap 95 and Tradeskill cap to 95, prestige abilities and game items only available in this expansion. Each subclass gets an access to new Prestige Abilities. [16]

  7. Character class - Wikipedia

    en.wikipedia.org/wiki/Character_class

    In its original release Dungeons & Dragons included three classes: fighting man, magic user, and Cleric (a class distinct from Mages or Wizards that channels divine power from deific sources to perform thaumaturgy and miracles rather than arcane magic drawn from cosmic sources to cast spells), while supplemental rules added the Thief class. [7]

  8. EverQuest II - Wikipedia

    en.wikipedia.org/wiki/EverQuest_II

    Players can make items such as spells, potions, armor and many other items. The player chooses their character's race and type, which affects their abilities. Characters collect experience to advance in level. EverQuest II enables social interaction with other players through grouping and the creation of guilds. Like players, guilds can gain ...

  9. Cleric (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Cleric_(Dungeons_&_Dragons)

    The cleric character class first appeared in the original edition of Dungeons & Dragons. [2] [3]: 18 In the original edition, the class is described as gaining "some of the advantages from both of the other two classes (Fighting-Men and Magic-Users) in that they have the use of magic armor and all non-edged magic weapons (no arrows!), as well as a number of their own spells.