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Fighting game featuring characters from 4 of Capcom's other series of games:Street Fighter, Street Fighter Alpha, Darkstalkers, and Red Earth. [8] Catherine: Full Body: Joker from Persona 5 is a DLC playable character for the game's non-story modes, and other members of the cast provide gameplay commentary, all with the original voice actors. [9]
The Devil in Me takes inspiration from Holmes and his hotel, as well as various slasher films and franchises including Psycho (1960), The Shining (1980), Saw, Halloween, and Friday the 13th. The Devil in Me was released for PlayStation 4 , PlayStation 5 , Windows , Xbox One , and Xbox Series X/S on 18 November 2022 to mixed reviews.
Aero the Acro-Bat, a red anthropomorphic bat, was created by David Siller. [9] In 2002, Metro 3D released a version of the game for the Game Boy Advance, with a battery back-up (which the original versions lacked). [8] The GBA version was titled Aero The Acro-Bat - Rascal Rival Revenge in Europe and Acrobat Kid [b] in Japan.
The first installment in the franchise, Digital Devil Story: Megami Tensei, was released on September 11, 1987. [1] The following entries have nearly always been unrelated to each other except in carrying over thematic and gameplay elements.
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Tecmo's Deception was released as Kokumeikan (刻命館) in Japan, and as Devil's Deception in Europe by Sunsoft. The game inverts the common tropes of role-playing video games by placing the player in the role of an evil lord who must use traps and monsters to kill the adventuring parties which invade his castle.
Shin Megami Tensei: Devil Children - Puzzle de Call! Game Boy Advance: July 25, 2003 [141] Atlus: Shin Megami Tensei: Devil Children 2 - Honō no Sho: Game Boy Advance: September 12, 2003 [142] [143] Atlus: Shin Megami Tensei: Devil Children 2 - Kōri no Sho: Shin Megami Tensei II: Game Boy Advance: September 26, 2003 [144] Atlus: EX Jinsei ...
Naraka: Bladepoint is a battle royale which was partly influenced by Devil May Cry and Sekiro. The game's producer had also included elements from the fighting game Meteor Butterfly Sword [ zh ] / Meteor Blade , which he had previously worked on, while Thunder Fire UX has helped with UX design and user research.