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Portable Game Notation (PGN) is a standard plain text format for recording chess games (both the moves and related data), which can be read by humans and is also supported by most chess software. This article uses algebraic notation to describe chess moves.
Descriptive chess notation was used in English- and Spanish-language literature until the late 20th century, but is now obsolescent. Portable Game Notation (PGN) is a text file format based on English algebraic notation which can be processed by most chess software. Other notation systems include ICCF numeric notation, used for international ...
Portable Game Notation (PGN) is a text-based file format for storing chess games, which uses standard English algebraic notation and a small amount of markup. [11] PGN can be processed by almost all chess software, as well as being easily readable by humans. For example, the Game of the Century could be represented as follows in PGN:
ICCF numeric notation is the official chess notation system of the International Correspondence Chess Federation. The system was devised for use in international correspondence chess to avoid the potential confusion of using algebraic notation , as the chess pieces have different abbreviations depending on language.
Board representation in computer chess is a data structure in a chess program representing the position on the chessboard and associated game state. [1] Board representation is fundamental to all aspects of a chess program including move generation, the evaluation function, and making and unmaking moves (i.e. search) as well as maintaining the state of the game during play.
Extended Position Description (EPD) is a standard for describing chess games and chess positions and an extended set of structured attribute values using the ASCII character set. EPD was developed by John Stanback and Steven J. Edwards. Its first implementation is in Stanback's chessplaying program Zarkov. [1]
Fool's mate was named and described in The Royal Game of Chess-Play, a 1656 text by Francis Beale that adapted the work of the early chess writer Gioachino Greco. [2]Prior to the mid-19th century, there was not a prevailing convention as to whether White or Black moved first; according to Beale, the matter was to be decided in some prior contest or decision of the players' choice. [3]
2-19: future chess expansion; 20: 10 × 10 draughts (international) 21: English draughts (kings only move 1 step at a time) 22: Italian draughts (as English, Men cannot take kings, must capture max) 23: American pool draughts (as 10 × 10, not obliged to take max) 24: Spanish pool draughts (as 10 × 10 rules, but men cannot capture backwards)