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  2. Line–line intersection - Wikipedia

    en.wikipedia.org/wiki/Lineline_intersection

    Assume that we want to find intersection of two infinite lines in 2-dimensional space, defined as a 1 x + b 1 y + c 1 = 0 and a 2 x + b 2 y + c 2 = 0. We can represent these two lines in line coordinates as U 1 = (a 1, b 1, c 1) and U 2 = (a 2, b 2, c 2). The intersection P′ of two lines is then simply given by [4]

  3. Transmission-line matrix method - Wikipedia

    en.wikipedia.org/wiki/Transmission-line_matrix...

    Therefore, it considers the computational domain as a mesh of transmission lines, interconnected at nodes. In the figure on the right is considered a simple example of a 2D TLM mesh with a voltage pulse of amplitude 1 V incident on the central node. This pulse will be partially reflected and transmitted according to the transmission-line theory.

  4. Line drawing algorithm - Wikipedia

    en.wikipedia.org/wiki/Line_drawing_algorithm

    A simple way to parallelize single-color line rasterization is to let multiple line-drawing algorithms draw offset pixels of a certain distance from each other. [2] Another method involves dividing the line into multiple sections of approximately equal length, which are then assigned to different processors for rasterization. The main problem ...

  5. Perpendicular - Wikipedia

    en.wikipedia.org/wiki/Perpendicular

    If two lines (a and b) are both perpendicular to a third line (c), all of the angles formed along the third line are right angles. Therefore, in Euclidean geometry, any two lines that are both perpendicular to a third line are parallel to each other, because of the parallel postulate. Conversely, if one line is perpendicular to a second line ...

  6. Intersection (geometry) - Wikipedia

    en.wikipedia.org/wiki/Intersection_(geometry)

    In geometry, an intersection is a point, line, or curve common to two or more objects (such as lines, curves, planes, and surfaces). The simplest case in Euclidean geometry is the lineline intersection between two distinct lines, which either is one point (sometimes called a vertex) or does not exist (if the lines are parallel). Other types ...

  7. Line clipping - Wikipedia

    en.wikipedia.org/wiki/Line_clipping

    In computer graphics, line clipping is the process of removing lines or portions of lines outside an area of interest (a viewport or view volume). Typically, any part of a line which is outside of the viewing area is removed. There are two common algorithms for line clipping: Cohen–Sutherland and Liang–Barsky.

  8. USA falls to Finland: World juniors hockey 2025 schedule, how ...

    www.aol.com/usa-looks-defend-world-juniors...

    Hagens opened the scoring in the first period and put the USA back ahead by two goals after Germany had pulled to within 3-2 in the second period. The USA outshot Germany 56-22. Dec. 28: United ...

  9. Distance from a point to a line - Wikipedia

    en.wikipedia.org/.../Distance_from_a_point_to_a_line

    The line with equation ax + by + c = 0 has slope -a/b, so any line perpendicular to it will have slope b/a (the negative reciprocal). Let (m, n) be the point of intersection of the line ax + by + c = 0 and the line perpendicular to it which passes through the point (x 0, y 0). The line through these two points is perpendicular to the original ...