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Kerbal Space Program [22] can be considered a space simulator, even though it portrays an imaginary universe with tweaked physics, masses and distances to enhance gameplay. Nevertheless, the physics and rocket design principles are much more realistic than in the space combat or trading subgenres.
Kerbal Space Program (KSP) is a space flight simulation video game developed by Mexican studio Squad for Linux, macOS, Windows, PlayStation 4, PlayStation 5, Xbox Series X/S and Xbox One. In the game, players direct the space program of a species of green humanoid aliens known as "Kerbals".
A failure on the Shuttle could leave flight controllers little time for talking, putting pressure on them to respond quickly to potential failures. The Space Shuttle flight controllers generally had limited capability to send commands to the shuttle for system reconfigurations.
Space flight occurs beyond the Earth's atmosphere, and space flight simulators feature the ability to roll, pitch, and yaw. Space flight simulators use flight dynamics in a free environment; this free environment lets the spacecraft move within the three-dimensional coordinate system or the x, y, and z (applicate) axis.
Kerbal Space Program 2 was set to build on the sandbox features of its predecessor Kerbal Space Program by adding new propulsion methods (e.g. the Orion drive), habitation modules for building on-surface, orbital and planetary colonies, a multiplayer mode, as well as interstellar travel [5] [6] throughout the course of its early access.
The Space Shuttle external tank (ET) carried the propellant for the Space Shuttle Main Engines, and connected the orbiter vehicle with the solid rocket boosters. The ET was 47 m (153.8 ft) tall and 8.4 m (27.6 ft) in diameter, and contained separate tanks for liquid oxygen and liquid hydrogen.
The following examples show natural language CSTOL commands and the lower-level spacecraft commands they are translated into, for a particular spacecraft. [5] The first two examples show two different CSTOL commands that are translated into the same spacecraft command, indicating that this spacecraft command takes different values as an argument.
Space Shuttle Atlantis landing after STS-122, 2008. Columbia was the first Shuttle to arrive at the SLF via the Shuttle Carrier Aircraft on March 24, 1979. [10] The runway was first used to land a Space Shuttle on February 11, 1984, when Challenger's STS-41-B mission returned to Earth. This also marked the first landing of a spacecraft at its ...