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  2. Video game design - Wikipedia

    en.wikipedia.org/wiki/Video_game_design

    Video game design is the process of designing the rules and content of video games in the pre-production stage [1] and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design.

  3. List of level editors - Wikipedia

    en.wikipedia.org/wiki/List_of_level_editors

    Future Pinball - A pinball editor. QuArK , Quake Army Knife editor, for a variety of engines (such as Quake III Arena , Half-Life , Source engine games, Torque , etc.) Quiver (level editor) , [ 13 ] a level editor for the original Quake engine developed solely for the Classic Macintosh Operating System by Scott Kevill, [ 14 ] who is also the ...

  4. Game creation system - Wikipedia

    en.wikipedia.org/wiki/Game_creation_system

    The rise of game creation systems also saw a rise in the need for free form scripting languages with general purpose use. Some packages, such as Conitec's Gamestudio, include a more comprehensive scripting language under the surface to allow users more leeway in defining their games' behavior.

  5. Category : Free and open-source video-editing software

    en.wikipedia.org/wiki/Category:Free_and_open...

    Pages in category "Free and open-source video-editing software" ... Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; ...

  6. Lightworks - Wikipedia

    en.wikipedia.org/wiki/Lightworks

    Lightworks is a freemium non-linear editing system (NLE) for editing and mastering digital video. It was an early developer of computer-based non-linear editing systems, and has been in development since 1998. The development of an open-source version was announced on April 11, 2010. [3] However, no source code of the program has been released ...

  7. Level (video games) - Wikipedia

    en.wikipedia.org/wiki/Level_(video_games)

    Level design or environment design, [7] is a discipline of game development involving the making of video game levels—locales, stages or missions. [8] [9] [10] This is commonly done using a level editor, a game development software designed for building levels; however, some games feature built-in level editing tools.

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