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  2. Obstacle avoidance - Wikipedia

    en.wikipedia.org/wiki/Obstacle_avoidance

    Obstacle avoidance, in robotics, is a critical aspect of autonomous navigation and control systems. It is the capability of a robot or an autonomous system/machine to detect and circumvent obstacles in its path to reach a predefined destination. This technology plays a pivotal role in various fields, including industrial automation, self ...

  3. Bug algorithm - Wikipedia

    en.wikipedia.org/wiki/Bug_algorithm

    The most basic form of Bug algorithm (Bug 1) is as follows: The robot moves towards the goal until an obstacle is encountered. Follow a canonical direction (clockwise) until the robot reaches the location of initial encounter with the obstacle (in short, walking around the obstacle).

  4. Maze-solving algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze-solving_algorithm

    The Pledge algorithm, designed to circumvent obstacles, requires an arbitrarily chosen direction to go toward, which will be preferential. When an obstacle is met, one hand (say the right hand) is kept along the obstacle while the angles turned are counted (clockwise turn is positive, counter-clockwise turn is negative).

  5. Motion planning - Wikipedia

    en.wikipedia.org/wiki/Motion_planning

    A basic motion planning problem is to compute a continuous path that connects a start configuration S and a goal configuration G, while avoiding collision with known obstacles. The robot and obstacle geometry is described in a 2D or 3D workspace, while the motion is represented as a path in (possibly higher-dimensional) configuration space.

  6. Velocity obstacle - Wikipedia

    en.wikipedia.org/wiki/Velocity_obstacle

    The velocity obstacle VO AB for a robot A, with position x A, induced by another robot B, with position x B and velocity v B.. In robotics and motion planning, a velocity obstacle, commonly abbreviated VO, is the set of all velocities of a robot that will result in a collision with another robot at some moment in time, assuming that the other robot maintains its current velocity. [1]

  7. Layered costmaps - Wikipedia

    en.wikipedia.org/wiki/Layered_costmaps

    The method consists of more than one layer of costmaps, each of which describes obstacles with different properties. Each layered costmap consists of grids and is represented as a matrix, the values of the matrix elements are related to the risks of grids (the higher the value,the greater the risk and the deeper the colour in the grid). In the ...

  8. Hardline Republicans reject Trump's debt ceiling demand ... - AOL

    www.aol.com/news/hardline-republicans-reject...

    Republican hardliners who normally are ardent supporters of President-elect Donald Trump are resisting his push to raise the U.S. debt ceiling, sticking to their belief that government spending ...

  9. Dynamic window approach - Wikipedia

    en.wikipedia.org/wiki/Dynamic_window_approach

    In robotics motion planning, the dynamic window approach is an online collision avoidance strategy for mobile robots developed by Dieter Fox, Wolfram Burgard, and Sebastian Thrun in 1997. [1] Unlike other avoidance methods, the dynamic window approach is derived directly from the dynamics of the robot, and is especially designed to deal with ...