enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Node-to-node data transfer - Wikipedia

    en.wikipedia.org/wiki/Node-to-node_data_transfer

    In telecommunications, node-to-node data transfer [1] is the movement of data from one node of a network to the next. In the OSI model it is handled by the lowest two layers, the data link layer and the physical layer. In most communication systems, the transmitting point applies source coding, [2] followed by channel coding, and lastly, line ...

  3. Multiple Access with Collision Avoidance for Wireless

    en.wikipedia.org/wiki/Multiple_Access_with...

    Node D is unaware of the ongoing data transfer between node A and node B. Node D has data to send to node C, which is in the transmission range of node B. D initiates the process by sending an RTS frame to node C. Node C has already deferred its transmission until the completion of the current data transfer between node A and node B (to avoid co-channel interference at node B).

  4. Transmission time - Wikipedia

    en.wikipedia.org/wiki/Transmission_time

    The round-trip time or ping time is the time from the start of the transmission from the sending node until a response (for example an ACK packet or ping ICMP response) is received at the same node. It is affected by packet delivery time as well as the data processing delay, which depends on the load on the responding node. If the sent data ...

  5. Albion Online - Wikipedia

    en.wikipedia.org/wiki/Albion_Online

    Albion Online is a free-to-play medieval fantasy MMORPG by Sandbox Interactive, a company under the Stillfront Group since January 2021. Set in a medieval world, Albion Online is a medieval fantasy game based on the Arthurian legends, with militaristic strategy aspects to it. The game has been translated into 11 languages and has over 5 million ...

  6. Arbitration inter-frame spacing - Wikipedia

    en.wikipedia.org/wiki/Arbitration_inter-frame...

    Arbitration inter-frame spacing (AIFS), in wireless LAN communications, is a method of prioritizing one Access Category (AC) over the other, such as giving voice or video priority over email. AIFS functions by shortening or expanding the period a wireless node has to wait before it is allowed to transmit its next frame.

  7. Measuring network throughput - Wikipedia

    en.wikipedia.org/wiki/Measuring_network_throughput

    Few systems transfer files and data by simply copying the contents of the file into the 'Data' field of HDLC or PPP frames — another protocol layer is used to format the data inside the 'Data' field of the HDLC or PPP frame. The most commonly used such protocol is Internet Protocol (IP), defined by RFC 791. This imposes its own overheads.

  8. Frame synchronization - Wikipedia

    en.wikipedia.org/wiki/Frame_synchronization

    Individual frames are then "minor frames" within that superframe. Each frame contains a subframe ID (often a simple counter) which identifies its position within the superframe. A second frame synchronizer establishes superframe synchronization. This allows subcommutation, where some data is sent less frequently than every frame.

  9. Flow control (data) - Wikipedia

    en.wikipedia.org/wiki/Flow_control_(data)

    In data communications, flow control is the process of managing the rate of data transmission between two nodes to prevent a fast sender from overwhelming a slow receiver. Flow control should be distinguished from congestion control , which is used for controlling the flow of data when congestion has actually occurred. [ 1 ]