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  2. Bézier curve - Wikipedia

    en.wikipedia.org/wiki/Bézier_curve

    The mathematical basis for Bézier curves—the Bernstein polynomials—was established in 1912, but the polynomials were not applied to graphics until some 50 years later when mathematician Paul de Casteljau in 1959 developed de Casteljau's algorithm, a numerically stable method for evaluating the curves, and became the first to apply them to computer-aided design at French automaker Citroën ...

  3. I once bought S/N 000136 of the very first Adobe Illustrator a long time ago (bezier curves). Now I know how the others work. Very nice! Greg L 06:35, 26 February 2007 (UTC) Oppose, Support — While the images are very pretty, I don't think they're very effective at giving an intuitive idea of how a Bezier curve is constructed. The ...

  4. Image tracing - Wikipedia

    en.wikipedia.org/wiki/Image_tracing

    The smooth portions of a curve are then approximated with a Bézier curve fitting procedure. Successive division may be used. Such a fitting procedure tries to fit the curve with a single cubic curve; if the fit is acceptable, then the procedure stops. Otherwise, it selects some advantageous point along the curve and breaks the curve into two ...

  5. Paul de Casteljau - Wikipedia

    en.wikipedia.org/wiki/Paul_de_Casteljau

    Paul de Casteljau (19 November 1930 – 24 March 2022) was a French physicist and mathematician. In 1959, while working at Citroën, he developed an algorithm for evaluating calculations on a certain family of curves, which would later be formalized and popularized by engineer Pierre Bézier, leading to the curves widely known as Bézier curves.

  6. Bézier surface - Wikipedia

    en.wikipedia.org/wiki/Bézier_surface

    The geometry of a single bicubic patch is thus completely defined by a set of 16 control points. These are typically linked up to form a B-spline surface in a similar way as Bézier curves are linked up to form a B-spline curve. Simpler Bézier surfaces are formed from biquadratic patches (m = n = 2), or Bézier triangles.

  7. Image editing - Wikipedia

    en.wikipedia.org/wiki/Image_editing

    However, vector graphics software, such as Adobe Illustrator, CorelDRAW, Xara Designer Pro or Inkscape, is used to create and modify vector images, which are stored as descriptions of lines, Bézier curves, and text instead of pixels.

  8. Pierre Bézier - Wikipedia

    en.wikipedia.org/wiki/Pierre_Bézier

    Pierre Étienne Bézier (1 September 1910 – 25 November 1999; [pjɛʁ etjɛn bezje]) was a French engineer and one of the founders of the fields of solid, geometric and physical modelling as well as in the field of representing curves, especially in computer-aided design and manufacturing systems. [1]

  9. Free-form deformation - Wikipedia

    en.wikipedia.org/wiki/Free-form_deformation

    In computer graphics, free-form deformation (FFD) is a geometric technique used to model simple deformations of rigid objects. It is based on the idea of enclosing an object within a cube or another hull object, and transforming the object within the hull as the hull is deformed.