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  2. Gamification - Wikipedia

    en.wikipedia.org/wiki/Gamification

    Bahasa Indonesia; Italiano; עברית ... Gamification is the process of enhancing systems, services, organisations and activities through the integration of game ...

  3. Video games in Indonesia - Wikipedia

    en.wikipedia.org/wiki/Video_games_in_Indonesia

    The Indonesian Game Association (Indonesian: Asosiasi Game Indonesia), formed in 2013, acts as the industry's trade association. [20] The video games industry in Indonesia comprised 1.77% of the national creative economy (IDR 15.08 trillion) in 2015 according to Statistics Indonesia, with only 20% of developers being part of an association. [21]

  4. Agate (game company) - Wikipedia

    en.wikipedia.org/wiki/Agate_(Game_Company)

    In 2019, Agate worked together yet again with Telkom Indonesia to create Oolean. A partnership that was announced at Telkom Digisummit of 2019 with the goal of nurturing and sharpening the Indonesian game industry to be more competitive. To date, Agate had created over 250 games and gamification projects. In the same year, Agate also ...

  5. Category:Gamification - Wikipedia

    en.wikipedia.org/wiki/Category:Gamification

    Pages in category "Gamification" The following 33 pages are in this category, out of 33 total. This list may not reflect recent changes. ...

  6. Indonesian Game Rating System - Wikipedia

    en.wikipedia.org/wiki/Indonesian_Game_Rating_System

    The Indonesian Game Rating System (IGRS) is a video game content rating system founded by the Indonesian Ministry of Communication and Informatics in 2016. [ 1 ] [ 2 ] There are 5 classifications of ratings based on the game content, which includes the use of alcohol, cigarettes, drugs, violence, blood, language, sexual content, etc. [ 3 ]

  7. Indonesian Wikipedia - Wikipedia

    en.wikipedia.org/wiki/Indonesian_Wikipedia

    The Indonesian Wikipedia (Indonesian: Wikipedia bahasa Indonesia, WBI for short) is the Indonesian language edition of Wikipedia. It is the fifth-fastest-growing Asian-language Wikipedia after the Japanese, Chinese, Korean, and Turkish language Wikipedias. It ranks 25th in terms of depth among Wikipedias.

  8. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [ 1 ] [ 2 ] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [ 3 ]

  9. List of Indonesian acronyms and abbreviations - Wikipedia

    en.wikipedia.org/wiki/List_of_Indonesian...

    Kowani (Kongress Wanita Indonesia) - Indonesian Women's Congress. KPI: Koalisi Perempuan Indonesia untuk Keadilan dan Demokrasi - Indonesian Women's Coalition for Justice and Democracy; Komisi Penyiaran Indonesia - Indonesian institution for monitoring television broadcasting. KPA (Kredit Pemilikan Apartemen) - apartment mortgage