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Bob Amstadt, the initial project leader, and Eric Youngdale started the Wine project in 1993 as a way to run Windows applications on Linux.It was inspired by two Sun Microsystems products, Wabi for the Solaris operating system, and the Public Windows Interface, [10] which was an attempt to get the Windows API fully reimplemented in the public domain as an ISO standard but rejected due to ...
CrossOver is a Microsoft Windows compatibility layer available for Linux, macOS, and ChromeOS. This compatibility layer enables many Windows-based applications to run on Linux operating systems, macOS, or ChromeOS. CrossOver is developed by CodeWeavers and based on Wine, an open-source Windows compatibility layer.
Benchmarks are occasionally run on Wine to compare it to Windows NT-based operating systems. [24] Even on similar systems, the details of implementing a compatibility layer can be quite intricate and troublesome; a good example is the IRIX binary compatibility layer in the MIPS architecture version of NetBSD. [25]
Proton is a compatibility layer for Windows games to run on Linux-based operating systems. [1] Proton is developed by Valve in cooperation with developers from CodeWeavers . [ 2 ] It is a collection of software and libraries combined with a patched version of Wine to improve performance and compatibility with Windows games.
PlayOnLinux is a graphical frontend for the Wine software compatibility layer which allows Linux users to install Windows-based video games, Microsoft Office (2000 to 2016), Microsoft Internet Explorer, as well as many other applications such as Apple iTunes and Safari.
ESPN talk show "Around the Horn" will go off the air next summer, ending a more than two-decade run on weekday afternoons. The Athletic and the New York Post previously reported that the ...
The top 10 once again looks a little different in the new US LBM Coaches Poll after Week 12. The shuffling, however, didn’t reach the apex of the rankings. The shuffling, however, didn’t reach ...
DXVK was first developed by Philip Rebohle to support Direct3D 11 games only [13] as a result of poor compatibility and low performance of Wine's Direct3D 11 to OpenGL translation layer. In 2018, the developer was sponsored by Valve to work on the project full-time in order to advance compatibility of the Linux version of Steam with Windows ...