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  2. Win–stay, lose–switch - Wikipedia

    en.wikipedia.org/wiki/Win–stay,_lose–switch

    In psychology, game theory, statistics, and machine learning, win–stay, lose–switch (also win–stay, lose–shift) is a heuristic learning strategy used to model learning in decision situations. It was first invented as an improvement over randomization in bandit problems . [ 1 ]

  3. Game theory - Wikipedia

    en.wikipedia.org/wiki/Game_theory

    Game theory is the study of mathematical models of strategic interactions. [1] It has applications in many fields of social science, and is used extensively in economics, logic, systems science and computer science. [2]

  4. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    In content-driven media, people learn by being told and reflecting on what they are told. In gaming, game designers create digital environments and game levels that shape, facilitate and even teach problem solving. [2] Games also teach students that failure is inevitable, but not irrevocable. In school, failure is a big deal.

  5. Generalized game theory - Wikipedia

    en.wikipedia.org/wiki/Generalized_game_theory

    Generalized game theory is an extension of game theory incorporating social theory concepts such as norm, value, belief, role, social relationship, and institution. The theory was developed by Tom R. Burns , Anna Gomolinska, and Ewa Roszkowska but has not had great influence beyond these immediate associates.

  6. Psychology of learning - Wikipedia

    en.wikipedia.org/wiki/Psychology_of_learning

    Self-worth theory also plays a role in learning as students and individuals are motivated to learn and achieve because of their desire to maintain their perception of being high achieving. [2] Goal theory is another related theory. Learners usually have two types of goals: learning mastery goals (e.g. learning a new concept) and performance ...

  7. Behavioral game theory - Wikipedia

    en.wikipedia.org/wiki/Behavioral_game_theory

    Behavioral game theory considers the effects of groups on rationality. In the real world many decisions are made by teams, yet traditional game theory uses an individual as a decision maker. Milton Friedman argues that usually people ignore individual behavior and focus more on group behavior, so group behavior is often perceived as more ...

  8. Collective action problem - Wikipedia

    en.wikipedia.org/wiki/Collective_action_problem

    Game theory thus predicts a non-cooperative outcome in a social dilemma. Although this is a useful starting premise there are many circumstances in which people may deviate from individual rationality. [7] Game theory is one of the principal components of economic theory. It addresses the way individuals allocate scarce resources and how ...

  9. Cognitive hierarchy theory - Wikipedia

    en.wikipedia.org/wiki/Cognitive_Hierarchy_Theory

    Cognitive hierarchy theory (CHT) is a behavioral model originating in behavioral economics and game theory that attempts to describe human thought processes in strategic games. CHT aims to improve upon the accuracy of predictions made by standard analytic methods (including backwards induction and iterated elimination of dominated strategies ...