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  2. C Sharp syntax - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_syntax

    extern - Specifies that a method signature without a body uses a DLL-import. override - Specifies that a method or property declaration is an override of a virtual member or an implementation of a member of an abstract class. readonly - Declares a field that can only be assigned values as part of the declaration or in a constructor in the same ...

  3. C Sharp (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_(programming_language)

    Extension methods in C# allow programmers to use static methods as if they were methods from a class's method table, allowing programmers to virtually add instance methods to a class that they feel should exist on that kind of objects (and instances of the respective derived classes). [16]: 103–105 [20]: 202–203

  4. Trait (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Trait_(computer_programming)

    If a trait requires the consuming class to provide certain methods, the trait cannot know if those methods are semantically equivalent to the trait's needs. For some dynamic languages, such as Perl, the required method can only be identified by a method name, not a full method signature, making it harder to guarantee that the required method is appropriate.

  5. Creational pattern - Wikipedia

    en.wikipedia.org/wiki/Creational_pattern

    factory method pattern, which allows a class to defer instantiation to subclasses. [4] prototype pattern, which specifies the kind of object to create using a prototypical instance, and creates new objects by cloning this prototype. singleton pattern, which ensures that a class only has one instance, and provides a global point of access to it. [5]

  6. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    A class diagram exemplifying the singleton pattern. In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns, which describe how to solve recurring problems in object-oriented software. [1]

  7. Factory (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Factory_(object-oriented...

    In class-based programming, a factory is an abstraction of a constructor of a class, while in prototype-based programming a factory is an abstraction of a prototype object. A constructor is concrete in that it creates objects as instances of one class, and by a specified process (class instantiation), while a factory can create objects by instantiating various classes, or by using other ...

  8. More than half of registered voters have already cast their ...

    www.aol.com/more-half-registered-voters-already...

    More than 4.4 million voters have cast early ballots in North Carolina, 4.2 million of them in person, according to the lab. The North Carolina Board of Elections said the number of early voters ...

  9. Mediator pattern - Wikipedia

    en.wikipedia.org/wiki/Mediator_pattern

    A chat room could use the mediator pattern, or a system where many ‘clients’ each receive a message each time one of the other clients performs an action (for chat rooms, this would be when each person sends a message). In reality using the mediator pattern for a chat room would only be practical when used with remoting.