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Hardware T&L had been used by arcade game system boards since 1993, [1] and by home video game consoles since the Sega Genesis's Virtua Processor (SVP), Sega Saturn's SCU-DSP and Sony PlayStation's GTE in 1994 and the Nintendo 64's RSP in 1996, though it wasn't traditional hardware T&L, but still software T&L running on a coprocessor instead of the main CPU, and could be used for rudimentary ...
The General Polygon Clipper (GPC) is a software library providing for computing the results of clipping operations on sets of polygons. It generalises the computer graphics clipping problem of intersecting polygons with polygons. The first release of GPC was designed and implemented in 1997 by Alan Murta.
A software program that is designed to replicate the software and hardware of a video game console on more modern computers and other devices. Emulators typically include the ability to load software images of cartridges and other similar hardware-based game distribution methods from the earlier hardware generations, in addition to more ...
Clipping, in the context of computer graphics, is a method to selectively enable or disable rendering operations within a defined region of interest. Mathematically, clipping can be described using the terminology of constructive geometry. A rendering algorithm only draws pixels in the intersection between the
Overwolf was founded in 2010 by Uri Marchand, Gil Or, Alon Rabinowitz and Nir Finkelstein with a cash seed investment from Joseph (Yossi) Vardi.In September 2013, another $5.3 million was invested by Venture Capital Marker LLC. [1]
The following is a list of video editing software. The criterion for inclusion in this list is the ability to perform non-linear video editing. Most modern transcoding software supports transcoding a portion of a video clip, which would count as cropping and trimming. However, items in this article have one of the following conditions:
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MegaTexture is a clipmap implementation developed by id Software. It was introduced in their id Tech 4 engine and also appeared in id Tech 5 and id Tech 6 before being removed in id Tech 7 . MegaTexture is a texture allocation technique that uses a single, extremely large texture rather than repeating multiple smaller textures.