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A related concept is the "space leak", which is when a program consumes excessive memory but does eventually release it. [ 3 ] Because they can exhaust available system memory as an application runs, memory leaks are often the cause of or a contributing factor to software aging .
A system thrashing is often a result of a sudden spike in page demand from a small number of running programs. Swap-token [3] is a lightweight and dynamic thrashing protection mechanism. The basic idea is to set a token in the system, which is randomly given to a process that has page faults when thrashing happens.
Hopper is a graphics processing unit (GPU) microarchitecture developed by Nvidia. It is designed for datacenters and is used alongside the Lovelace microarchitecture. It is the latest generation of the line of products formerly branded as Nvidia Tesla , now Nvidia Data Centre GPUs.
G-Sync is a proprietary adaptive sync technology developed by Nvidia aimed primarily at eliminating screen tearing and the need for software alternatives such as Vsync. [1] G-Sync eliminates screen tearing by allowing a video display's refresh rate to adapt to the frame rate of the outputting device (graphics card/integrated graphics) rather than the outputting device adapting to the display ...
Generic components of a graphics card. Note that the VGABIOS is a separate chip located on the graphics card, and not part of the GPU. Practically all processing units require basic initialization, not just GPUs. Video BIOS is the BIOS of a graphics card in a (usually IBM PC-derived) computer. It initializes the graphics card at
Nvidia advertised DLSS as a key feature of the GeForce 20 series cards when they launched in September 2018. [4] At that time, the results were limited to a few video games, namely Battlefield V, [5] or Metro Exodus, because the algorithm had to be trained specifically on each game on which it was applied and the results were usually not as good as simple resolution upscaling.
Nvidia Optimus is a computer GPU switching technology created by Nvidia which, depending on the resource load generated by client software applications, will seamlessly switch between two graphics adapters within a computer system in order to provide either maximum performance or minimum power draw from the system's graphics rendering hardware.
Additionally, in the context of computer graphics performance, FPS is the rate at which a system, particularly a GPU, is able to generate frames, and refresh rate is the frequency at which a display shows completed frames. [1]