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[5] [6] His previous game, SCP – Containment Breach, is also available as free and open-source software under CC BY-SA license. Beneath a Steel Sky Remastered: 2009 Adventure game: GPLv2+ Proprietary: Revolution Software: Source code released under the GPL. [7] Bomb Alley: 1983 Turn-based strategy: Proprietary: Proprietary: Strategic ...
SCP – Containment Breach is an indie horror game developed by Joonas "Regalis" Rikkonen. It is based on stories from the SCP Foundation collaborative writing project. In the game, the player controls a human test subject, D-9341, who is trapped in an underground facility designed to study and contain anomalous entities known as SCPs. [ 2 ]
The SCP Foundation is a fictional organization featuring in stories created by the SCP Wiki, a wiki-based collaborative writing project. Within the project's shared fictional universe, the SCP Foundation is a secret organization that is responsible for capturing, containing, and studying various paranormal, supernatural, and other mysterious phenomena (known as "anomalies" or "SCPs" [note 3 ...
T. Takamo; Tales from the Floating Vagabond; Tales from the Loop (role-playing game) Teenagers from Outer Space (role-playing game) Tenra War; Terra Primate
The SCP program [8] is a software tool implementing the SCP protocol as a service daemon or client. It is a program to perform secure copying. Perhaps the most widely used SCP program is the OpenSSH command line scp program, which is provided in most SSH implementations. The scp program is the secure analog of the rcp command.
Jeff Koke reviewed Kult for Pyramid #3 (Sept./Oct., 1993), and said, "All in all, Kult is a very good system and background for roleplayers who are mature enough to delve into truly dark roleplaying. Even for those players who dislike being immersed in depressing, hopeless worlds, the background has enough tidbits of bleak imagery and morsels ...
Fudge is a generic role-playing game system for use in freeform role-playing games. [1] The name "FUDGE" was once an acronym for Freeform Universal Donated (later, Do-it-yourself) Gaming Engine [2] and, though the acronym has since been dropped, that phrase remains a good summation of the game's design goals.
GURPS creator Steve Jackson in 2006. The immediate mechanical antecedents of GURPS were Steve Jackson's microgames Melee and Wizard, both published by Metagaming Concepts, which eventually combined them along with another Jackson game, In the Labyrinth, to form The Fantasy Trip (TFT), an early role-playing game. [6]