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OpenGL (Open Graphics Library [4]) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering.
OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU). It is designed for embedded systems like smartphones ...
In the middle: the FOSS stack, composed out of DRM & KMS driver, libDRM and Mesa 3D.Right side: Proprietary drivers: Kernel BLOB and User-space components. nouveau (/ n uː ˈ v oʊ /) is a free and open-source graphics device driver for Nvidia video cards and the Tegra family of SoCs written by independent software engineers, with minor help from Nvidia employees.
The base requirement for Vulkan 1.0 in terms of hardware features was OpenGL ES 3.1 which is a subset of OpenGL 4.3, which is supported on all Fermi and newer cards. Memory bandwidths stated in the following table refer to Nvidia reference designs. Actual bandwidth can be higher or lower depending on the maker of the graphic board.
1 Nvidia Quadro 342.01 WHQL: support of OpenGL 3.3 and OpenCL 1.1 for legacy Tesla microarchitecture Quadros. [159] 2 Nvidia Quadro 377.83 WHQL: support of OpenGL 4.5, OpenCL 1.1 for legacy Fermi microarchitecture Quadros. [160] 3 Nvidia Quadro 474.72 WHQL: support of OpenGL 4.6, OpenCL 1.2, Vulkan 1.2 for legacy Kepler microarchitecture ...
Mesa 13 brought Intel support for OpenGL 4.4 and 4.5 (all Features supported for Intel Gen 8+, Radeon GCN, Nvidia (Fermi, Kepler), but no Khronos-Test for 4.5-Label) and experimental AMD Vulkan 1.0 support through the community driver RADV. OpenGL ES 3.2 is possible with Intel Skylake (Gen9). [9] 1st stable version of 2017 is 17.0 (new year ...
Originally introduced as an extension to OpenGL 1.4, GLSL was formally included into the OpenGL 2.0 core in 2004 by the OpenGL ARB. It was the first major revision to OpenGL since the creation of OpenGL 1.0 in 1992. Some benefits of using GLSL are: Cross-platform compatibility on multiple operating systems, including Linux, macOS and Windows.
Linux 32-bit: 71.86.15 released on August 17, 2011; Download; GeForce 2 MX & MX x00 Series: Windows 9x & Windows Me: 81.98 released on December 21, 2005; Download; Product Support List Windows 95/98/Me – 81.98. Driver version 81.98 for Windows 9x/Me was the last driver version ever released by Nvidia for these systems.