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English: This chart shows the eighteen Pokémon types and their strengths and weaknesses against other types. To determine a type's effect on another type, follow the attacking type from the left side of the chart to the column of the defending type.
The first 150 Pokémon as they appear in Pokémon Stadium, starting with Bulbasaur in the top left corner and ending with Mewtwo in the bottom right corner. The Pokémon franchise revolves around 1,025 fictional species of collectable monsters, each having unique designs, skills, and powers.
The moves that one Pokémon may learn are different from another depending on the species of Pokémon; even those that evolve from others do not necessarily learn all the same moves that their predecessors learn. Each Pokémon may only know a total of four moves at any one time.
These types interact in rock–paper–scissors-style relationships: Pokémon take double damage from attacking moves of types they are weak to and half damage from moves of types they resist. [17] Some types have special properties unrelated to the damage chart; for example, certain types cannot be affected by certain status conditions. [18]
Pages for logged out editors learn more. Contributions; Talk; Types of Pokémon moves
Pokémon are a species of fictional creatures created for the Pokémon media franchise. Developed by Game Freak and published by Nintendo, the Japanese franchise began in 1996 with the video games Pokémon Red and Green for the Game Boy, which were later released in North America as Pokémon Red and Blue in 1998. [1]
Upon evolving, Donphan develops a tough armor-like hide and gains physical strength, being capable of destroying a house in a single hit. Donphan is known for performing the move Rollout, often described as being its signature move, [325] with the hide on its back making Donphan look like a tire when performing the move.
In Diamond and Pearl, however, moves are categorized into three groups. [9] Attacks that make physical contact with the opponent are "physical", attacks that do not make physical contact are "special", and moves that do not deal damage are classified as "status". [10] Some of the games' new features capitalize on the Nintendo DS's features.