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Tetris is a 1988 video game published by Spectrum HoloByte in the United States and Mirrorsoft in the United Kingdom. Developed in the Soviet Union in the mid-1980s, it was the first commercial release of Tetris, and was released on multiple home personal computer systems.
Alexey Leonidovich Pajitnov [a] (born April 16, 1955) [1] is a Russian and American computer engineer and video game designer. [2] He is best known for creating, designing, and developing Tetris in 1985 while working at the Dorodnitsyn Computing Centre under the Academy of Sciences of the Soviet Union (now the Russian Academy of Sciences ). [ 3 ]
The Tetris Company was established in 1996 by Pajitnov and Rogers to manage the worldwide licensing of the property. The visual expression in official Tetris games is covered by copyrights that are owned by Tetris Holding, LLC, the company into which Pajitnov placed his Tetris rights. [ 6 ]
This is an accepted version of this page This is the latest accepted revision, reviewed on 10 December 2024. Video game series Tetris Tetris -like games have been created on a large variety of platforms, including TI-83 series graphical calculators. Genre(s) Puzzle Developer(s) "Various" with supervisor for The Tetris Company Publisher(s) Various Creator(s) Alexey Pajitnov Platform(s) Various ...
Pajitnov's original version for the Electronika 60 computer used green brackets to represent the blocks that make up tetrominoes. [6] Versions of Tetris on the original Game Boy/Game Boy Color and on most dedicated handheld games use black-and-white or grayscale graphics, but most popular versions use a separate color for each distinct shape.
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Tetris (styled TETЯIS) is a puzzle game developed by Atari Games and originally released for arcades in 1988. Based on Alexey Pajitnov's Tetris, Atari Games' version features the same gameplay as the computer editions of the game, as players must stack differently shaped falling blocks to form and eliminate horizontal lines from the playing field.
Welltris was the first Tetris sequel designed by original designer Alexey Pajitnov, with Andrei Sgenov.It retains that game's falling-block puzzle gameplay but extends the pit into three dimensions while the blocks remain two-dimensional, with the board viewed from above.