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  2. Picture book - Wikipedia

    en.wikipedia.org/wiki/Picture_book

    Easy reader books are for children who are beginning to learn how to read and include simple text and descriptive illustrations. [1] Non-fiction children's books are used to teach children in a simple and accessible way. [1] Wordless picture books tell a story only through images. They encourage creativity and can be appreciated by children who ...

  3. Reader Rabbit's Interactive Reading Journey - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit's_Interactive...

    Designed for ages 4 till 7, the game introduces the new main characters Mat the Mouse and Sam the Lion who accompany Reader. It was then re-released in 1997 under the title Reader Rabbit's Interactive Reading Journey For Grades K-1, followed by another in 1998 titled Reader Rabbit's Reading Ages 4–6 and a personalized version in 1999.

  4. Reader Rabbit Toddler - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit_Toddler

    Reader Rabbit Toddler was the 9th top-selling education video game in October [18] and November 1997, [19] and the week ended in February 1998. [20] The game generated $1.8 million in revenue. [ 1 ]

  5. A to Z Mysteries - Wikipedia

    en.wikipedia.org/wiki/A_to_Z_Mysteries

    A to Z Mysteries is a series of children's mystery books.The series is written by Ron Roy, illustrated by John Steven Gurney, and published by Random House.The series is generally considered among the best "easy readers" for young children.

  6. Epic! - Wikipedia

    en.wikipedia.org/wiki/Epic!

    Epic! is an American kids subscription-based reading and learning platform. It offers access to books and videos targeted at children ages 12 and under. [1] The service can be used on desktop and mobile devices.

  7. Reader Rabbit: 1st Grade - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit:_1st_Grade

    Reading Tutor said the game was a prime example of how Reader Rabbit puts educational games in the context of an interesting story line. [13] Jeffrey Kessler who worked as a Learning Specialist for the Reader Rabbit franchise described the game as a clever mix of math, reading, art and emotion rather than a year's curriculum. [ 14 ]

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