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A storytelling game is a game where multiple players collaborate on telling a story. Some games primarily feature spoken storytelling, while others primarily feature collaborative writing. In some storytelling games, such as many tabletop role-playing games, each player represents one or more characters in the developing story.
One object of Once Upon a Time is to tell a fairy tale as a group. [1] [3] While the story is developed by the whole group, the competitive aspect of the game is that each player has an individual goal of using all of the "Storytelling" cards they have in hand, and finishing the story with their own special "Happy Ever After" card.
OH cards are a genre of special playing cards used as story–telling prompters, counseling and psychotherapeutic tools, communication enhancers, educational aids, and social interactive games. OH cards have no official or traditional interpretations of images, and instructions included with the decks encourage imaginative and personal ...
Gloom is a tabletop card game created by designer Keith Baker and published by Atlas Games in 2004. It won the Origins Award for Best Traditional Card Game in 2005. [1] Four expansion packs have been created since the release of the original game called, Unhappy Homes, Unwelcome Guests, Unquiet Dead and Unfortunate Expeditions. [2]
Interactive storytelling (also known as interactive drama) is a form of digital entertainment in which the storyline is not predetermined. The author creates the setting, characters, and situation which the narrative must address, but the user (also reader or player) experiences a unique story based on their interactions with the story world.
The Storytelling System is a role-playing game system created by White Wolf, Inc. for the Chronicles of Darkness (formerly known as the New World of Darkness), a game world with several tabletop role-playing games tied in. The Storytelling System is largely based on the Storyteller System, the rule set used for White Wolf's older game setting ...
The other players try to twist the tale, interrupting the story to play hazard cards featuring hidden dangers and fearsome monsters. After each round of play, players are rewarded with Cheers tokens for playing story cards or for interrupting successfully with hazard cards. The player with the most Cheers tokens at the end of the game wins. [3]
An alternate reality game (ARG) is an interactive networked narrative that uses the real world as a platform and employs transmedia storytelling to deliver a story that may be altered by players' ideas or actions. The form is defined by intense player involvement with a story that takes place in real time and evolves according to players ...
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