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The Apple II had a large user base and was a popular game development platform in the 1970s and 1980s. There is a separate list of Apple IIGS games.
Apple II ("apple two") is a series of microcomputers manufactured by Apple Computer, Inc. from 1977 to 1993. The first Apple II model, which gave the series its name, was designed by Steve Wozniak, and was first sold on June 10, 1977. [2]
The Apple II Reference Manual contained the complete schematic of the entire computer's circuitry, and a complete source listing of the "Monitor" ROM firmware that served as the machine's BIOS. An Apple II manual signed by Steve Jobs in 1980 with the inscription "Julian, your generation is the first to grow up with computers. Go change the world."
AppleWin (also known as Apple //e Emulator for Windows) is an open source software emulator for running Apple II programs in Microsoft Windows. AppleWin was originally written by Mike O'Brien in 1994; [3] O'Brien himself announced an early version of the emulator in April 1995 just before the release of Windows 95. [4]
Apple eventually licensed the Apple II ROMs to other companies, primarily to educational toy manufacturer Tiger Electronics in order to produce an inexpensive laptop with educational games and the AppleWorks software suite: the Tiger Learning Computer (TLC). The TLC lacked a built-in display. [2]
This is a list of Apple IIGS games. While backwards compatible for running most Apple II games, the Apple IIGS has a native 16-bit mode with support for graphics, sound, and animation capabilities that surpass the abilities of the earlier Apple II.
Integer BASIC is a BASIC interpreter written by Steve Wozniak for the Apple I and Apple II computers. Originally available on cassette for the Apple I in 1976, then included in ROM on the Apple II from its release in 1977, it was the first version of BASIC used by many early home computer owners.
Shape tables are a feature of the Apple II ROMs which allows for manipulation of small images encoded as a series of vectors. An image (or shape) can be drawn in the high-resolution graphics mode—with scaling and rotation—via software routines in the ROM.
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