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Problem solving is the process of achieving a goal by overcoming obstacles, a frequent part of most activities. Problems in need of solutions range from simple personal tasks (e.g. how to turn on an appliance) to complex issues in business and technical fields.
In the case of problem solving, thinking aims at reaching a predefined goal by overcoming certain obstacles. Deliberation is an important form of practical thought that consists in formulating possible courses of action and assessing the reasons for and against them. This may lead to a decision by choosing the most favorable option.
Social problem-solving, in its most basic form, is defined as problem solving as it occurs in the natural environment. [1] More specifically it refers to the cognitive-behavioral process in which one works to find adaptive ways of coping with everyday situations that are considered problematic.
Synectics is a problem solving methodology that stimulates thought processes of which the subject may be unaware. This method was developed by George M. Prince (1918–2009) [1] and William J.J. Gordon, originating in the Arthur D. Little Invention Design Unit in the 1950s.
Traditionally, it is argued that problem solving is a step towards decision making, so that the information gathered in that process may be used towards decision-making. [9] [page needed] Characteristics of problem solving. Problems are merely deviations from performance standards. Problems must be precisely identified and described
The situational theory of problem solving attempts to explain why and how an individual communicates during a problematic situation. The situational theory of problem solving (STOPS) was proposed by Jeong-Nam Kim and James E. Grunig in 2011 though their article “problem solving and communicative action: A situational theory of problem solving.”
There are numerous different ways (i.e., different strategies) by which one can get the sum of two one-digit numbers, for example 3+4 (=7). The way that most adults would solve this problem is by simply remembering the answer (a "memory" strategy), but a toddler would probably use one of a number of different finger-counting strategies. [2]
The problem format and the structural type of analog presentation showed the highest positive transference to problem solving. The researcher suggested that a well-thought and planned analogy relevant in format and type to the problem-solving task to be completed can be helpful for students to overcome functional fixedness.