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The game system requires the players to make many small decisions and leaves a lot of room for assigning multiple players to each side." Campion concluded, "This is a fast-moving, generally accurate game, which shows particularly the devastating effect of the use of aircraft and carriers in World War II." [8]
Carrier Air Wing, released in Japan as U.S. Navy [a], is a 1990 side-scrolling shooter video game developed and published by Capcom for arcades. [1] [2] It is the spiritual successor to U.N. Squadron, which was released in the previous year. A version for the Capcom Power System Changer was planned and previewed but never released. [3]
The game has a campaign mode in which players are able to fly the Allies against the Axis, and also a multiplayer mode in which they are able to select either faction. GeoFS Active 2010 Xavier Tassin Xavier Tassin Web platform, Android, iOS: Multiplayer: The game features a variety of planes including aircraft contributed from the community.
Carriers at War 1941-1945: Fleet Carrier Operations in the Pacific is a 1992 wargame by Strategic Studies Group for MS-DOS and Macintosh. It is a remake of the 1984 Carriers at War. An expansion pack, Carriers at War: Construction Kit, was released in 1993. A sequel, Carriers at War II, was also released in 1993.
Arcade version. The game allows the player to control an F-14 Tomcat jet airplane. At the start of the game, the player takes off from an aircraft carrier called the SEGA Enterprise on a mission to destroy enemy jets over 18 stages.
Carrier Command is a 1988 video game published by Rainbird for the Amiga, Atari ST, IBM PC compatibles, ZX Spectrum, Macintosh, Commodore 64, and Amstrad CPC. Carrier Command is a cross between a vehicle simulation game and a real-time strategy game where players control a robotic aircraft carrier.
Based aboard an aircraft carrier, players can do numerous missions in an effort to help the war effort. Campaign modes allow for all aircraft to have their own statistics and allow players to carry certain types of aircraft into the combat zone. All aircraft come equipped with a throttle, a speedometer, an altimeter, a compass, and a fuel tank.
Moreover, only aircraft that are actually assigned to a particular class of aircraft carrier in real life are available on in-game carriers. This concept of realism in units carries through to the weaponry, ordnance, speed, accuracy, radar coverage, level of detection, and survivability of all of the units and weapons in the game.
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