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Shark! is an Intellivision game originally designed by Don Daglow, and with additional design and programming by Ji-Wen Tsao, one of the first female game programmers in the history of video games. The player is a fish who must eat smaller fishes in order to gain points and extra lives while avoiding enemies such as larger fishes, sharks ...
Games with concealed rules are games where the rules are intentionally concealed from new players, either because their discovery is part of the game itself, or because the game is a hoax and the rules do not exist. In fiction, the counterpart of the first category are games that supposedly do have a rule set, but that rule set is not disclosed.
In Feeding Frenzy, players control a hungry marine predator intent on munching as many other fish as possible.During the course of the game's 40 levels, they switch off between 5 marine animals, with the last eight levels having them play as Orville the Orca, and the last level being a 'boss battle' against the "Shark King", a great white shark.
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The entire body of a shark is a very efficient eating machine. Each organ has been fine-tuned for hunting and acquiring food. Sharks are built to feed: Here's why they are the ultimate eating machines
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Sharks variously appear in video games, arcade games and pinball machines. In video games, they typically appear either as playable characters or threats to the player. [4] Sharks also make cameo appearances in some popular games and game series. The 1975 movie Jaws and its sequels inspired several licensed and unlicensed games.
He says: “People are very recent on the planet compared to sharks. Humans, 2 million years, even the ancestor of chimps and ourselves only takes it back to 6 million years ago, while sharks go ...