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A dungeon door in the Zrinski Castle in Čakovec, Croatia. A "bottle dungeon" is sometimes simply another term for an oubliette. [7] It has a narrow entrance at the top and sometimes the room below is even so narrow that it would be impossible to lie down but in other designs the actual cell is larger. [8] [9]
The World's Largest Dungeon is a Dungeons & Dragons adventure set entirely in an enormous dungeon. It is over 800 pages long and was produced by Alderac Entertainment Group in 2004. It also includes 16 full-color poster maps, making its single tome one of the largest campaign settings in one product.
The book also keys the maps to what can be found in various locations and contains expansion guidelines for creating future adventures and deeper parts of the dungeon. The set provides the "first three levels of the original dungeon of Undermountain, beneath the city of Waterdeep". [1]
The adventure is set inside a huge step pyramid, with the lower pyramid only sketched out and the city itself described with a list of the major areas and a map. The adventure's main villain is Zargon, a giant one-eyed monster and his minions. The entire double pyramid, not including the city, contains over 100 rooms.
In Greek mythology, Tartarus (/ ˈ t ɑːr t ər ə s /; Ancient Greek: Τάρταρος, romanized: Tártaros) [1] is the deep abyss that is used as a dungeon of torment and suffering for the wicked and as the prison for the Titans.
The map was changed extensively between Greyhawk Ruins and Expedition to the Ruins of Greyhawk, but a few of the rooms match up. P612 matches F12, P601 matches F11, and P602 matches F15, but the destinations of the staircases and tunnels leading from those rooms have been altered or blocked.
The Isle of Dread is an adventure for the Dungeons & Dragons role-playing game.The adventure, module code X1, was originally published in 1981.Written by David "Zeb" Cook and Tom Moldvay, it is among the most widely circulated [1] of all Dungeons & Dragons adventures due to its inclusion as part of the D&D Expert Set.
Rice and Wheeler added more background material, and included staging tips for the Dungeon Master. [13] The details of various elements that had been open-ended elements were spelled out. [14] Desert of Desolation includes a 128-page adventure booklet, a sixteen-page maps booklet, and a large A1 size sheet containing maps and player handouts. [3]