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The Sega Genesis, known as the Mega Drive [1] in regions outside of North America, is a 16-bit video game console that was designed and produced by Sega. First released in Japan on October 29, 1988, in North America on August 14, 1989, and in PAL regions in 1990, the Genesis is Sega's third console and the successor to the Master System .
Sega Genesis Classics (released as Sega Mega Drive Classics in PAL regions) [a] is a series of compilations featuring Sega Genesis video games released for Windows, Linux, macOS, PlayStation 4, Xbox One and Nintendo Switch. The collections are split into "Volumes", with the first four receiving both physical and digital releases and the fifth ...
Codenamed "Project Mars", [1] the 32X was designed to expand the power of the Genesis and serve as a holdover until the release of the Sega Saturn. [2] Independent of the Genesis, the 32X used its own ROM cartridges and had its own library of games, as well as two 32-bit central processing unit chips and a 3D graphics processor. [ 1 ]
Two years later, an enhanced version, Eternal Champions: Challenge from the Dark Side, was released for the Sega CD. The game also spawned two spin-off games, Chicago Syndicate and X-Perts. Eternal Champions was added to the Wii's Virtual Console download service on December 3, 2007, and included with the Sega Genesis Mini microconsole released ...
The Mega Drive/Genesis version of Shadow Dancer, titled Shadow Dancer: The Secret of Shinobi and is a different game from the arcade original. The backstory differs between regional releases, giving the unnamed protagonist from the arcade version an identity - the Japanese version establishes him as Hayate, the estranged son of Joe Musashi ...
This is a list of cancelled Sega Genesis video games.The Genesis, known as the Mega Drive outside of the United States, is a video game console released by Sega.This list documents all known games that were confirmed to be announced or in development for the Genesis at some point, but did not end up being released for it in any capacity.
For example, if a mapper allows 16 ROM banks and all of them are used, expanding the ROM further is impossible without somehow converting the game to another mapper, which could be easy or extremely difficult. On the other hand, expanding an SNES game (and even a Mega Drive (Genesis) game for that matter) is (relatively) straightforward.
A port of the arcade game Power Drift was reported to be in development subsequently for the Sega Genesis, Sega CD, and 32X, but none ever materialized. Ports later arrived on the Sega Saturn and Sega Dreamcast instead. [49] [51] Sega AM2: Sega: Prime Time Football '96: A 32X iteration of the Sega Genesis game of the same name was announced ...