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  2. MakeHuman - Wikipedia

    en.wikipedia.org/wiki/MakeHuman

    Technically, the model developed for MakeHuman is: Light and optimized for subdivision surfaces modelling (15,128 vertices). Quads only. The human mesh itself is triangles free, using Catmull-Clark subdivision for extra resolution to base meshes, see also polygon mesh. Only E(5) Pole and the N(3) Pole, without holes and without 6-edge poles.

  3. ZygoteBody - Wikipedia

    en.wikipedia.org/wiki/ZygoteBody

    ZygoteBody, formerly Google Body, is a web application by Zygote Media Group that renders manipulable 3D anatomical models of the human body. Several layers, from muscle tissues down to blood vessels, can be removed or made transparent to allow better study of individual body parts. Most of the body parts are labelled and are searchable.

  4. List of video games based on cartoons - Wikipedia

    en.wikipedia.org/wiki/List_of_video_games_based...

    Television series or movie Game title Platform(s) Aaahh!!! Real Monsters: Aaahh!!! Real Monsters: Mega Drive / Genesis, SNES: Aladdin: Disney's Aladdin: Sega Genesis, SNES, Game Boy, MS-DOS, Amiga, NES, Game Gear, Master System

  5. Interactive skeleton-driven simulation - Wikipedia

    en.wikipedia.org/wiki/Interactive_skeleton...

    Methods for simulating deformation, such as changes of shapes, of dynamic bodies involve intensive calculations, and several models have been developed. Some of these are known as free-form deformation, skeleton-driven deformation, dynamic deformation and anatomical modelling.

  6. 3D Movie Maker - Wikipedia

    en.wikipedia.org/wiki/3D_Movie_Maker

    3D Movie Maker (commonly shortened to 3DMM) is a children's computer program developed by Microsoft Home's Microsoft Kids subsidiary released in 1995. Using the program, users can make films by placing 3D characters and props into pre-rendered environments, as well as adding actions, sound effects, music, text, speech and special effects.

  7. T-pose - Wikipedia

    en.wikipedia.org/wiki/T-pose

    Example of a T-posing model in MakeHuman software.. In computer animation, a T-pose is a default posing for a humanoid 3D model's skeleton before it is animated. [1] It is called so because of its shape: the straight legs and arms of a humanoid model combine to form a capital letter T.

  8. Skeletal animation - Wikipedia

    en.wikipedia.org/wiki/Skeletal_animation

    Skeletal animation or rigging is a technique in computer animation in which a character (or other articulated object) is represented in two parts: a polygonal or parametric mesh representation of the surface of the object, and a hierarchical set of interconnected parts (called joints or bones, and collectively forming the skeleton), a virtual ...

  9. Timeline of computer animation in film and television - Wikipedia

    en.wikipedia.org/wiki/Timeline_of_computer...

    First CGI feature film to be animated by one person. Made with Lightwave 3D and Adobe After Effects. [48] Plumíferos: 2009 First CGI feature-length movie made using open source/free software for all 3-D models, animation, lighting and render process, under Linux operating system. Avatar