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  2. Dandy (video game) - Wikipedia

    en.wikipedia.org/wiki/Dandy_(video_game)

    The game that eventually became Dandy had been written in the fall of 1982 as Thesis of Terror, Jack Palevich's MIT bachelor's thesis. [6] The concept was for a five-person game: four players using an Atari computer as graphical terminal, and a fifth player acting as dungeon master controlling the action from a separate computer. [ 7 ]

  3. Glossary of game theory - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_game_theory

    In relation to game theory, refers to the question of the existence of an algorithm that can and will return an answer as to whether a game can be solved or not. [1] Determinacy A subfield of set theory that examines the conditions under which one or the other player of a game has a winning strategy, and the consequences of the existence of ...

  4. Game theory - Wikipedia

    en.wikipedia.org/wiki/Game_theory

    Separately, game theory has played a role in online algorithms; in particular, the k-server problem, which has in the past been referred to as games with moving costs and request-answer games. [125] Yao's principle is a game-theoretic technique for proving lower bounds on the computational complexity of randomized algorithms , especially online ...

  5. Steven Brams - Wikipedia

    en.wikipedia.org/wiki/Steven_Brams

    Steven J. Brams (born November 28, 1940, in Concord, New Hampshire) is an American game theorist and political scientist at the New York University Department of Politics. . Brams is best known for using the techniques of game theory, public choice theory, and social choice theory to analyze voting systems and fair divi

  6. Information set (game theory) - Wikipedia

    en.wikipedia.org/wiki/Information_set_(game_theory)

    Figure 1: A game tree which depicts each player's possible information set by showing the options at each vertex (A and B for player's 1 and 2 respectively) Information sets are used in extensive form games and are often depicted in game trees. Game trees show the path from the start of a game and the subsequent paths that can be made depending ...

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    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  8. One-shot deviation principle - Wikipedia

    en.wikipedia.org/wiki/One-shot_deviation_principle

    The one-shot deviation principle (also known as single-deviation property [1]) is the principle of optimality of dynamic programming applied to game theory. [2] It says that a strategy profile of a finite multi-stage extensive-form game with observed actions is a subgame perfect equilibrium (SPE) if and only if there exist no profitable single deviation for each subgame and every player.

  9. Strategy-stealing argument - Wikipedia

    en.wikipedia.org/wiki/Strategy-stealing_argument

    The strategy-stealing argument applies to any symmetric game (one in which either player has the same set of available moves with the same results, so that the first player can "use" the second player's strategy) in which an extra move can never be a disadvantage. [1]