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Half-Life is a first-person shooter that requires the player to perform combat tasks and puzzle solving to advance through the game. Unlike most first-person shooters at the time, which relied on cut-scene intermissions to detail their plotlines, Half-Life ' s story is told mostly using scripted sequences (bar one short cutscene), keeping the player in control of the first-person viewpoint.
In December 2008, Valve announced that the two main Half-Life games had sold 15.8 million units in retail (9.3m for the first, 6.5m for the second), while the Half-Life expansions [85] had sold 1.9 million (Opposing Force: 1.1 million, Blue Shift: 800,000) and Half-Life 2 expansions 1.4 million units (all for Episode One) by the end of November ...
Half-Life 2: Episode Three: announced in 2006 with a release date of late 2007, and was put on hold, possibly cancelled due to scope creep, unsatisfactory internal experiments, and the desire to develop the Source 2 engine first. [141] Untitled Half-Life 2 episode: developed by Junction Point Studios and led by Warren Spector.
On November 23, 1999, GameSpot reported that 2015, Inc. was developing a Half-Life expansion pack to follow Half-Life: Opposing Force. 2015, Inc declined to comment. [1] On March 18, 2000, the Adrenaline Vault reported that the new expansion was named Half-Life: Hostile Takeover, and that it had appeared on retail product lists with a release date of late August. [2]
Half-Life 2: Episode Two was released in 2007. Episode Three was scheduled for release by Christmas 2007, [14] but was canceled as Valve found the episodic model contrary to their growing ambition for new installments. [43] After canceling several further Half-Life projects, Valve released a prequel, Half-Life: Alyx, in 2020. [44]
Valve announced Half-Life 2 at E3 2003 with a release date of September of that year. They failed to meet the release date, leading to fan backlash. In October, the unfinished source code was published online, leading to more backlash and damage to the team's morale. Half-Life 2 was released on Steam on
Half-Life: Opposing Force was announced by developer Gearbox Software on April 15, 1999. [17] In their press release, founder Randy Pitchford stated that "our number one goal is to preserve the integrity of Half-Life and provide new experiences that expand upon the sensation of the original". [17]
Counter-Strike (also known as Half-Life: Counter-Strike or Counter-Strike 1.6) [5] is a tactical first-person shooter game developed by Valve.It was initially developed and released as a Half-Life modification by Minh "Gooseman" Le and Jess Cliffe in 1999, before Le and Cliffe were hired and the game's intellectual property acquired.