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  2. Unreal Engine - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine

    Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game Unreal.Initially developed for PC first-person shooters, it has since been used in a variety of genres of games and has been adopted by other industries, most notably the film and television industry.

  3. Soft-body dynamics - Wikipedia

    en.wikipedia.org/wiki/Soft-body_dynamics

    Soft-body dynamics is a field of computer graphics that focuses on visually realistic physical simulations of the motion and properties of deformable objects (or soft bodies). [1]

  4. Radiosity (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Radiosity_(computer_graphics)

    Scene rendered with RRV [1] (simple implementation of radiosity renderer based on OpenGL) 79th iteration The Cornell box, rendered with and without radiosity by BMRT. In 3D computer graphics, radiosity is an application of the finite element method to solving the rendering equation for scenes with surfaces that reflect light diffusely.

  5. The Animator's Survival Kit - Wikipedia

    en.wikipedia.org/wiki/The_Animator's_Survival_Kit

    Animation examples from the book combined with footage from Richard Williams' masterclasses have been put into a 16-volume DVD box set titled The Animator's Survival Kit – Animated. [3] The logo from the book cover was completely animated in the traditional style, taking Williams and his animators 9 months to complete. Williams also included ...

  6. Non-photorealistic rendering - Wikipedia

    en.wikipedia.org/wiki/Non-photorealistic_rendering

    A normal shader (left) and an NPR shader using cel-shading (right). Non-photorealistic rendering (NPR) is an area of computer graphics that focuses on enabling a wide variety of expressive styles for digital art, in contrast to traditional computer graphics, which focuses on photorealism.

  7. Deferred shading - Wikipedia

    en.wikipedia.org/wiki/Deferred_shading

    One key disadvantage of deferred rendering is the inability to handle transparency within the algorithm, although this problem is a generic one in Z-buffered scenes and it tends to be handled by delaying and sorting the rendering of transparent portions of the scene. [6]

  8. Here's How to Thicken Mashed Potatoes Quickly - AOL

    www.aol.com/heres-thicken-mashed-potatoes...

    Add a Thickener. For a quick fix that'll transform your runny potatoes into a thick and creamy mound, try adding a thickener that you may already have in your pantry like potato starch or cornstarch.

  9. Source Filmmaker - Wikipedia

    en.wikipedia.org/wiki/Source_Filmmaker

    The three interfaces are used for creating clips, controlling animation, and making fine-tuned adjustments, which include: The Clip Editor; for recording, editing, and arranging shots. [7] [8] They hold the user's recorded gameplay and virtual assets. [9] It also allows the user to place and arrange sound files and video filters. [10]