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Affine transformation (Euclidean geometry); Bäcklund transform; Bilinear transform; Box–Muller transform; Burrows–Wheeler transform (data compression); Chirplet transform ...
In mathematics, a rotation of axes in two dimensions is a mapping from an xy-Cartesian coordinate system to an x′y′-Cartesian coordinate system in which the origin is kept fixed and the x′ and y′ axes are obtained by rotating the x and y axes counterclockwise through an angle .
Geometric transformations can be distinguished into two types: active or alibi transformations which change the physical position of a set of points relative to a fixed frame of reference or coordinate system (alibi meaning "being somewhere else at the same time"); and passive or alias transformations which leave points fixed but change the ...
Note: solving for ′ returns the resultant angle in the first quadrant (< <). To find , one must refer to the original Cartesian coordinate, determine the quadrant in which lies (for example, (3,−3) [Cartesian] lies in QIV), then use the following to solve for :
Alibi and alias transformations are also known as active and passive transformations, respectively. Pre-multiplication or post-multiplication The same point P can be represented either by a column vector v or a row vector w. Rotation matrices can either pre-multiply column vectors (Rv), or post-multiply row vectors (wR).
The rigid transformations include rotations, translations, reflections, or any sequence of these. Reflections are sometimes excluded from the definition of a rigid transformation by requiring that the transformation also preserve the handedness of objects in the Euclidean space. (A reflection would not preserve handedness; for instance, it ...
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