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Strategic Studies Games 1980: Alexander at Tyre: Thunderhaven Game Co. 1993: Alexander the Great: Guidon Games: 1971: Re-released by Avalon Hill in 1974: Ancients: Good Industries: 1990: Re-released by 3W in 1992 and by Games Publications Group in 1999: Assyrian Wars: Udo Grebe Gamedesign: 2005: Armageddon: Tactical Combat, 3000-500 BC ...
A new board game set against the backdrop of armed conflict around Taiwan is set to be released in January 2025, amid renewed threats from Beijing, inviting players to participate in an imaginary ...
The Ardennes Offensive (game) Battle of the Bulge (board wargame) Tide of Iron; Tito and his Partisan Army: Yugoslavia, 1941–45; Tobruk (game) Tokyo Express: The Guadalcanal Naval Campaign – 1942; Torpedo! (wargame) Trial of Strength; Tunisia (board game) Turning Point: Stalingrad; Turning Point: The Battle of Stalingrad
Wargames and other war-themed board games, excluding abstract games like chess and Go. Subcategories This category has the following 10 subcategories, out of 10 total.
A board wargame is a wargame with a set playing surface or board, as opposed to being played on a computer or in a more free-form playing area as in miniatures games. The modern, commercial wargaming hobby (as distinct from military exercises, or war games ) developed in 1954 following the publication and commercial success of Tactics . [ 1 ]
Examples of grand strategy board games include Risk, Diplomacy, and Axis & Allies. These games focus on warfare and conquest, but do not include detailed representations of military units or tactics. More realistic grand strategy games, such as Rise and Decline of the Third Reich and Empires in Arms, include specific military units and combat ...
Twilight Struggle: The Cold War, 1945–1989 is a board game for two players, published by GMT Games in 2005. Players are the United States and Soviet Union contesting each other's influence on the world map by using cards that correspond to historical events.
Summit is a Cold War board wargame introduced in 1961 by Milton Bradley as "The Top Level Game of Global Strategy", with an updated release in 1971. Each player chooses one of the major powers from the 1950s/1960s era and controlled their economic and military buildup during each turn, much like Risk.
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