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Re-recording of material from Tomb Raider: The Last Revelation, Tomb Raider Chronicles and Tomb Raider: The Angel of Darkness. Also includes the original music from those games. 2021 The Tomb Raider Suite: The Synth Mixes: Nathan McCree Synth-recording of material from Tomb Raider, Tomb Raider II and Tomb Raider III that have been extended from ...
Tomb Raider, along with its successor, Tomb Raider II, were the two best-selling games in the franchise prior to the 2013 reboot. [106] [107] In 1999, Next Generation listed Tomb Raider as number 22 on its "Top 50 Games of All Time", commenting that the level design and art direction enabled a real feeling of exploration and accomplishment. [108]
Upon release, Tomb Raider became an unexpected success, reaching the top of sales charts and remaining for a time. It went on to sell over 7 million units worldwide. [69] [80] Tomb Raider II was a greater commercial success, with debut sales higher than the first game and total worldwide sales of 8 million units.
The pack was nicknamed Tomb Raider 2.5 by some media at the time, and Gavin Rummery described it as a "continuation" of Tomb Raider II. A disk swapping feature was in development for the Playstation version of Tomb Raider II that would allow players to launch the original, then switch out disks to play the expansion pack levels. [ 1 ]
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Tomb Raider III (also known as Tomb Raider III: Adventures of Lara Croft) is an action-adventure video game developed by Core Design and published by Eidos Interactive. It was released for the PlayStation and Microsoft Windows platforms in 1998. Tomb Raider III is the third title in the Tomb Raider series and a sequel to Tomb Raider II.
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The music and audio were handled by Manfred Linzner and Bernhard Wodok of Shin'en; the GBC Tomb Raider was among the company's first projects. [4] [5] Eidos Interactive licensed the property out to THQ. In a press release, Eidos's Jeremy Heath-Smith explained the partnership as due to THQ's extensive library of GBC titles. [6]