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Handling errors in this manner is considered bad practice [1] and an anti-pattern in computer programming. In languages with exception handling support, this practice is called exception swallowing. Errors and exceptions have several purposes:
The first hardware exception handling was found in the UNIVAC I from 1951. Arithmetic overflow executed two instructions at address 0 which could transfer control or fix up the result. [16] Software exception handling developed in the 1960s and 1970s. Exception handling was subsequently widely adopted by many programming languages from the ...
In computing, CUDA is a proprietary [1] parallel computing platform and application programming interface (API) that allows software to use certain types of graphics processing units (GPUs) for accelerated general-purpose processing, an approach called general-purpose computing on GPUs.
MVC acceleration is OS dependent: it is fully supported in Microsoft Windows through the Microsoft DXVA and Nvidia CUDA APIs, but is not supported through Nvidia's VDPAU API. The fourth generation PureVideo HD is sometimes called "PureVideo HD 4" or VP4, although this is not an official Nvidia designation.
The implementation of exception handling in programming languages typically involves a fair amount of support from both a code generator and the runtime system accompanying a compiler. (It was the addition of exception handling to C++ that ended the useful lifetime of the original C++ compiler, Cfront. [18]) Two schemes are most common.
The EDH packet also contains bits to signal that a prior link in a broadcast or transmission chain contained an error; equipment which receives a video signal with an incorrect CRC, and retransmits the signal, is expected to re-insert the correct CRC (which may be different if the equipment alters the video signal in any way) and set the flag ...
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The Perl mechanism for exception handling uses die to throw an exception when wrapped inside an eval {...}; block. After the eval, the special variable $@ contains the value passed from die. Perl 5.005 added the ability to throw objects as well as strings. This allows better introspection and handling of types of exceptions.