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CUDA code runs on both the central processing unit (CPU) and graphics processing unit (GPU). NVCC separates these two parts and sends host code (the part of code which will be run on the CPU) to a C compiler like GNU Compiler Collection (GCC) or Intel C++ Compiler (ICC) or Microsoft Visual C++ Compiler, and sends the device code (the part which will run on the GPU) to the GPU.
The initial CUDA SDK was made public on 15 February 2007, for Microsoft Windows and Linux. Mac OS X support was later added in version 2.0, [17] which supersedes the beta released February 14, 2008. [18] CUDA works with all Nvidia GPUs from the G8x series onwards, including GeForce, Quadro and the Tesla line. CUDA is compatible with most ...
The Nvidia CUDA Compiler (NVCC) translates code written in CUDA, a C++-like language, into PTX instructions (an assembly language represented as American Standard Code for Information Interchange text), and the graphics driver contains a compiler which translates PTX instructions into executable binary code, [2] which can run on the processing ...
The command produces summary output of hardware/software operating environment parameters. [2] The detailed configuration information about the computer and its operating system includes data on the operating system configuration, security information, product ID, and hardware properties, such as RAM , disk space , and network cards .
Microsoft Windows also includes a GUI (Windows dialog) variant of the command called winver, which shows the Service Pack or Windows Update installed (if any) as well as the version. In Windows before Windows for Workgroups 3.11, running winver from DOS reported an embedded string in winver.exe.
Windows PowerShell, a command processor based on .NET Framework. PowerShell, a command processor based on .NET; Hamilton C shell, a clone of the Unix C shell by Hamilton Laboratories; Take Command Console (4NT), a clone of CMD.EXE with added features by JP Software; Take Command, a newer incarnation of 4NT
A BFG Physx card. PhysX is an open-source [1] realtime physics engine middleware SDK developed by Nvidia as part of the Nvidia GameWorks software suite.. Initially, video games supporting PhysX were meant to be accelerated by PhysX PPU (expansion cards designed by Ageia).
Application Latest release date and version Developed by Platforms Mainly Used For License Bryce: 2010-12-23 7.1.0.109 Daz 3D: Microsoft Windows (32-bit), Mac OS X (10.7 and above)