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Other functions like abs, sin, pow, etc, are provided but they can also all operate on vector quantities, i.e. pow(vec3(1.5, 2.0, 2.5), abs(vec3(0.1, -0.2, 0.3))). GLSL supports function overloading (for both built-in functions and operators, and user-defined functions), so there might be multiple function definitions with the same name, having ...
2017-02-13: Mesa 17.0 with OpenGL 4.5 and freedreno driver with OpenGL 3.0 and 3.1 2017-05-10: Mesa 17.1 OpenGL 4.2+ for Intel Ivy Bridge (more than Intel driver for Windows, OpenGL 3.3+ for Intel Open SWR Rasterizer (important for cluster Computer for huge simulations)
The High-Level Shader Language [1] or High-Level Shading Language [2] (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher.
This shader works by replacing all light areas of the image with white, and all dark areas with a brightly colored texture. In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as shading.
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After a three-year absence, Nick Rolovich has returned to college football coaching. Rolovich, formerly the head coach at Hawaii and Washington State, is joining Justin Wilcox's staff at Cal as a ...
From January 2008 to December 2012, if you bought shares in companies when William J. McDonald joined the board, and sold them when he left, you would have a -10.3 percent return on your investment, compared to a -2.8 percent return from the S&P 500.
Nikola Jokic overcame a slow scoring start for his ninth triple-double of the season, finishing with 27 points, 13 rebounds and 10 assists in the Denver Nuggets' 132-129 overtime victory over the ...