enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Build (game engine) - Wikipedia

    en.wikipedia.org/wiki/Build_(game_engine)

    Version 2.0 of EDuke, a project to improve Duke Nukem 3D for modders by Matt Saettler (Matteus), was sent to 3D Realms for packaging shortly after the release of the Build source, leaving Duke Nukem 3D the pre-built libraries that 3D Realms had used with the original Duke. (Both Duke Nukem 3D and EDuke were still closed-source at this point.)

  3. Duke Nukem 3D - Wikipedia

    en.wikipedia.org/wiki/Duke_Nukem_3D

    Duke Nukem 3D was a commercial hit, selling about 3.5 million copies. [54] [55] In the United States alone, it was the 12th best-selling computer game in the period from 1993 to 1999, with 950,000 units sold. [56] NPD Techworld, a firm that tracked sales in the United States, [57] reported 1.25 million units sold of Duke Nukem 3D by December ...

  4. Duke Nukem - Wikipedia

    en.wikipedia.org/wiki/Duke_Nukem

    One of the first projects to be announced after the success of Duke Nukem 3D was a return to Duke Nukem ' s 2D side-scrolling, platforming format for a game named Duke Nukem 4Ever. The project was directed by Keith Schuler, main designer and programmer for the games Paganitzu and Realms of Chaos, and a level designer for the Plutonium PAK.

  5. First-person shooter - Wikipedia

    en.wikipedia.org/wiki/First-Person_Shooter

    Shortly after the release of Duke Nukem 3D, id Software released the much anticipated Quake the 22nd of June 1996. [209] Like Doom, Quake was influential and genre-defining, featuring fast-paced, gory gameplay, within a completely 3D game environment, and making use of real-time rendered polygonal models instead of sprites.

  6. 3D Realms - Wikipedia

    en.wikipedia.org/wiki/3D_Realms

    Duke Nukem 3D (1996) was released under this name to great success. 3D Realms largely ceased its publishing and development operations afterwards to focus on two extensively delayed games: Prey (2006), which was under development until being taken over by another studio in 2001, and Duke Nukem Forever (2011), which remained under development ...

  7. List of game engine recreations - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engine...

    Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files.

  8. Todd Replogle - Wikipedia

    en.wikipedia.org/wiki/Todd_Replogle

    Todd Jason Replogle (born 1969) [citation needed] is an American video game programmer best known as the co-creator of the Duke Nukem series. He wrote six 2D action games for MS-DOS released as shareware by Apogee Software between 1990 and 1993. This includes Duke Nukem and Duke Nukem II, which are multidirectional scrolling platform games.

  9. Duke Smoochem 3D - Wikipedia

    en.wikipedia.org/wiki/Duke_Smoochem_3D

    Duke Smoochem 3D, also known as Duke Smoochem, is an upcoming video game mod for Duke Nukem 3D, created by Dan Douglas. [1] The mod, described by Douglas as an "interactive shitpost" and a "topical social media project", is set in the United Kingdom, [2] and features numerous internet memes and elements of British subculture.