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libuv is a multi-platform C library that provides support for asynchronous I/O based on event loops. It supports epoll(4) , kqueue(2) , Windows IOCP , Solaris event ports and Linux io_uring . It is primarily designed for use in Node.js but it is also used by other software projects. [ 3 ]
C++, epoll, Libuv, Boost Asio: C++, JavaScript, Node.js: Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes memory-limited, configurable Boost.Beast [21] Yes Yes 94 30 July 2017: RFC 6455 Test report [22] Boost: C++, Boost Asio: C++: Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes unlimited (packets streamed to user code), permessage-deflate also unlimited ...
Node.js uses libuv under the hood to handle asynchronous events. Libuv is an abstraction layer for network and file system functionality on both Windows and POSIX-based systems such as Linux, macOS, OSS on NonStop, and Unix. Node.js relies on nghttp2 for HTTP support.
libevent is a software library that provides asynchronous event notification. The libevent API provides a mechanism to execute a callback function when a specific event occurs on a file descriptor or after a timeout has been reached. libevent also supports callbacks triggered by signals and regular timeouts.
Tokio was introduced in place of libuv as the asynchronous event-driven platform, [12] and FlatBuffers was adopted for faster, "zero-copy" serialization and deserialization [13] but later in August 2019, FlatBuffers was removed [14] after publishing benchmarks that measured a significant overhead of serialization in April 2019. [15]
Free and open-source software portal; SocketCAN is a set of open source CAN drivers and a networking stack contributed by Volkswagen Research to the Linux kernel.SocketCAN was formerly known as Low Level CAN Framework (LLCF).
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It also replaces the Inferno per-platform hosted I/O with Node.js' libuv eventing and I/O for consistent, cross-platform hosting. It's a proof-of-concept that demonstrates that a distributed OS can be constructed from per-process namespaces and generic cloud elements to construct a single-system-image of arbitrary size.