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  2. Tangible user interface - Wikipedia

    en.wikipedia.org/wiki/Tangible_user_interface

    Implementations which allow the user to sketch a picture on the system's table top with a real tangible pen. Using hand gestures, the user can clone the image and stretch it in the X and Y axes just as one would in a paint program. This system would integrate a video camera with a gesture recognition system. jive. The implementation of a TUI ...

  3. Axure RP - Wikipedia

    en.wikipedia.org/wiki/Axure_RP

    Users create custom controls by combining existing widgets and assigning actions in response to events such as OnClick, OnMouseOver and OnMouseOut or touch gestures like pinch and swipe. For example, interface panels can have a number of states, each being activated by clicking on an element such as a tab button, list-box item, or action button [2]

  4. Object–action interface - Wikipedia

    en.wikipedia.org/wiki/Object–action_interface

    The OAI model graphically represents the users' workplace using metaphors and let the users perform action(s) on the object. The sequence of work is to first select the object graphically (using mouse or other pointing device), and then performing an action on the selected object. The result/effect of the action is then shown graphically to the ...

  5. Gamepad - Wikipedia

    en.wikipedia.org/wiki/Gamepad

    Shoulder buttons ("bumpers") and triggers on an Xbox 360 controller. Some common additions to the standard pad include shoulder buttons (also called "bumpers") and triggers placed along the edges of the pad (shoulder buttons are usually digital, i.e. merely on/off; while triggers are usually analog); centrally placed start, select, and home buttons [clarification needed], and an internal motor ...

  6. Ribbon (computing) - Wikipedia

    en.wikipedia.org/wiki/Ribbon_(computing)

    Use of a ribbon interface dates from the early 1990s in productivity software such as Microsoft Word and WordStar [1] as an alternative term for toolbar: It was defined as a portion of a graphical user interface consisting of a horizontal row of graphical control elements (e.g., including buttons of various sizes and drop-down lists containing icons), typically user-configurable.

  7. Interaction design pattern - Wikipedia

    en.wikipedia.org/wiki/Interaction_design_pattern

    Interaction design patterns are design patterns applied in the context human–computer interaction, describing common designs for graphical user interfaces.. A design pattern is a formal way of documenting a solution to a common design problem.

  8. Media control symbols - Wikipedia

    en.wikipedia.org/wiki/Media_control_symbols

    Playback controls on a CD player. Control symbols on a Sony Betamax Portable.. In digital electronics, analogue electronics and entertainment, the user interface may include media controls, transport controls or player controls, to enact and change or adjust the process of video playback, audio playback, and alike.

  9. SlimRoms - Wikipedia

    en.wikipedia.org/wiki/SlimRoms

    SlimRoms (also Slim7, Slim6, SlimLP, SlimKat or SlimBean) is an Android custom ROM. [clarification needed] Its main feature is the many setting options of the user interface.. The last release was in 20