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Finger tracking of two pianists' fingers playing the same piece (slow motion, no sound) [1]. In the field of gesture recognition and image processing, finger tracking is a high-resolution technique developed in 1969 that is employed to know the consecutive position of the fingers of the user and hence represent objects in 3D.
A child's hand location and movement being detected by a gesture recognition algorithm. Gesture recognition is an area of research and development in computer science and language technology concerned with the recognition and interpretation of human gestures.
The Extended Drawing Test is a computerized graphonomic assessment for arm and hand function. The EDT measures the ability of the subject to draw vertical lines, with both the left and right hands. To compare performance between gross arm movements and fine finger control, the subjects draw lines holding either the tablet's pen (held by the ...
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A Hand-Over is accomplished by playing back the full-body data while recording the finger and hand data. This is similar to a voice actor doing a voice-over for animated characters. [1] There are very few full-body motion capture systems that can capture full hand and finger motion data at the same time as the full body.
Motion capture offers several advantages over traditional computer animation of a 3D model: Low latency, close to real-time results can be obtained. In entertainment applications, this can reduce the costs of keyframe-based animation. [10] The Hand Over technique is an example of this.
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The Kapandji score is a tool useful for assessing the opposition of the thumb, based on where on their hand the patient is able to touch with the tip of their thumb. [1]